Khas 12,158 Posted August 29, 2015 Rather than just making a "versus" match, in this thread, we'll talk about how best to do a Star Trek/Star Wars crossover video game. Well, two games, actually. The first would be an RTS game (ala StarCraft, Command & Conquer, etc.), while the other would be an FPS/Space Flight Simulator Hybrid - like Star Wars: Battlefront II. I'll start. Well, there would be at least five factions for each game- Federation, Klingon, Romulan, Rebel, and Empire. The question we ask first is "Do we add other factions?", and if so, what would they be? The second, is regarding the resource system for the RTS game. Obviously, ore would be the main resource, with dilithium and tibanna gas used for more special buildings, units, and upgrades. Power would also be a resource, and would come from building reactors. Now, the question for RTS resources is - do we specialize dilithium and tibanna - so that only the Federation, Klingons, and Romulans can use dilithium and only the Rebels and Empire can use Tibanna, or do we set it so that all factions use all resources? Now, there's the Faction Calculus. Basically, this determines the style of play for each faction. What I'm leaning toward is this: Federation - Balanced (aka Jack of all Trades) Klingon - Powerhouse (relies on units that dish out and take a lot of damage) Romulan - Subversive (relies on stealth, special abilities, and subterfuge) Rebel - Cannons (relies on speed and mobility - good for blitzkriegs, bad for sieges) Empire - Horde (relies on large numbers of cheap units, with a few strong ones here and there) Now, what are your thoughts on this? Share this post Link to post Share on other sites