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Posts posted by Khas
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Video posting works!
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First post post-upgrade. See if everything's in order.
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Actually, Filoni hinted that Thrawn might still be alive during the events of the OT, just on a Star Destroyer, or somewhere else, separate from Luke, Han, and Leia. It IS a big galaxy after all.
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You know, just because of its nature, I could've sworn that TFC would have been the first "Vs" site to get an ED page. Hell, I even thought Spacebattles would get one first, just due to how fucking HUGE that site is. But nope. Instead, Wong's cesspit gets it. This should really tell everyone something.
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Okay, so we have some info on weapons range - similar to the upper-end weapons ranges of ST. That doesn't change the fact that the yields of the turbolasers are kinda pathetic. And since we know via the "Thrawn" novel that turbolaser blasts lose a lot of energy when they enter an atmosphere unless fired low within the atmosphere, like that Imperial light cruiser in "Rebels", we also know that orbital bombardment of Earth-like worlds isn't as destructive in the old SW canon days - if it was, the Empire wouldn't have had to resort to poison gas to wipe out the Geonosians.
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Okay, we'll try something new with this fight. A tag-team martial arts slug-fest. The setting? The grocery store from "Hot Fuzz". And now, the combatants:
Team 1:
Jonathan Joestar
The Third Doctor
Sub-Zero
Felicia
Team 2:
Ken Masters
Raphael
Raimundo Pedrosa
Tai Lung
The combatants are only allowed to use their martial arts prowess, any powers they have, and any random objects they find. The first team to at least incapacitate the entirety of the other wins.
How does this match go?
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Shar washed down another forkful of pancake with yet another gulp of raktajino, before answering Sulap and Teena'los.
"My advice? You shouldn't enchant your weapons. Not only do the vast majority of those nasties go down to conventional weapons, but some - like Khorne's daemons - are immune to magic altogether. And many of the others have non-magic weaknesses. Just remember, while magic IS useful, it's not the be-all, end-all." Shar took a look down up at the wall-mounted clock, and nearly spit out his coffee. That time already?
"Well, looks like we'll have to cut breakfast short today. We've got about five minutes before I finally begin the tour of the fortress, so start scarfing it down!"
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True. But on the other hand, logistics isn't going to be a huge advantage when your ships get blasted to smithereens every single battle.
Let's say that the Empire as of 2 BBY establishes contact with the Milky Way in around... oh... late 2409, just after the Federation-Klingon War has ended, and it's done via wormhole. The Empire would try to make in-roads into the Alpha and Beta Quadrants, and while their ships are certainly fast, ultimately, all they're going to be able to do against the combined Federation, Klingons, and Romulans is be a slight nuisance. Those hyperdrives will let them get to and from places quickly, sure, but ultimately, all the war in the Milky Way is going to do is divert resources that could be put to better use against the Rebels. Who no doubt would take advantage of this situation to make even more devastating strikes on the Empire.
Hell, the Chiss might decide that the Federation, Klingons, and Romulans make better allies than the Empire does, and "accidentally" let hyperdrive tech fall into their hands. Or maybe a certain Grand Admiral would end up on Earth, Qo'noS, or New Romulus.
On another note, I just had an awesome mental image of Peregrine-class, Stalker-class, To'Duj-class, and Scorpion-class fighters backing up X-Wings, Y-Wings, A-Wings, B-Wings, and U-Wings.
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Hmmm. Well, in light of the changes brought about by the Disney canon, it would take a long time for an Imperial ship to hurt a Federation one. While the Federation one could do a number on the Imperial one very quickly.
As for fighters, well, this would go more or less the same way, as Starfleet Peregrine-class and Stalker-class fighters are vastly superior to TIEs, with the possible exception of the TIE Defender.
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Just to get this off our chest and establish some ground rules, here are the canon policies for each franchise that we'll be using on this site.
Star Trek:
Movies and TV Shows, just like CBS and Paramount's canon policy. The only TV show that will largely be considered non-canon is The Animated Series, given that a lot of it contradicts what was shown in the live-action series. The only exception to this rule is the episode "Yesteryear", which was considered canon by the production staff, even after the rest of TAS was rendered non-canon.
The only other exception to this rule is the MMO Star Trek Online, given its "soft-canon" status. Meaning that, unless contradicted by movies and TV shows, the storylines, NPCs, starships, technology, and lore of STO are canon. Game mechanics (such as the 10 km weapons range), player characters, and player interactions, however, are not.
Also, the J.J. Abrams films are NOT a reboot, as Tyralak has explained. They take place in a parallel universe to the main Star Trek universe, albeit one that was linked by an Einstein-Rosen Bridge, and didn't split off until Nero's time-travel adventure. Thus, the events that happen in the films Star Trek XI, Star Trek Into Darkness, and Star Trek Beyond are taken as canon, for depicting that parallel universe (as well as any events that happened in the Prime Universe, like the Hobus Hypernova which destroyed Romulus, and the crashing of the USS Franklin, which technically happened before the split, and as such, happened in both the Prime and JJ universes).
TL;DR Version:
Canon (bold indicating movies):
Star Trek: Enterprise
Star Trek: Discovery
Star Trek: The Original Series
Star Trek: The Motion Picture
Star Trek II: The Wrath of Khan
Star Trek III: The Search for Spock
Star Trek IV: The Voyage Home
Star Trek V: The Final Frontier (maybe - I've heard some mixed things about its canon status)
Star Trek VI: The Undiscovered Country
Star Trek: The Next Generation
Star Trek: Deep Space Nine
Star Trek: Generations
Star Trek: Voyager
Star Trek: First Contact
Star Trek: Insurrection
Star Trek: Nemesis
Star Trek XI
Star Trek Into DarknessStar Trek Beyond
Star Trek Online
Non-Canon:
Star Trek: The Animated Series (with the exception of the episode "Yesteryear")Everything Else
Star Wars:
Movies and TV Shows, again, but this time we get a little more. After the Disney-pocalypse of 2014, the entire Star Wars Expanded Universe was rendered non-canon, leaving only the then six movies and The Clone Wars cartoon as canon. Specifically, they were left as the Core Canon, to which all new entries in the franchise must be consistent with. However, all products made AFTER the Disney-pocalypse are canon. Example: while the "Thrawn Trilogy" novels are no longer canon, the character of Grand Admiral Thrawn IS, as he was introduced as the Big Bad of Season 3 of Rebels. However, his story is the one shown in the new EU, such as in the novel "Thrawn", where we learn that his exile from the Chiss Ascendancy was actually a ruse, and that he was placed as a mole in an attempt to ascertain the potential of the Empire as an ally for the Chiss, to help defend against whatever threats were lurking in the Unknown Regions. Thus, while things like TIE Defenders, Interdictor Cruisers, and others are canon now, it's the versions depicted in the new books/movies/TV shows/video games/whatever that tell the "real" story of how they came to be.
TL;DR Version:
Canon:
Star Wars Episode I: The Phantom Menace
Star Wars Episode II: Attack of the Clones
Star Wars: The Clone Wars
Star Wars Episode III: Revenge of the Sith
Star Wars: Rebels
Rogue One: A Star Wars Story
Star Wars Episode IV: A New Hope
Star Wars Episode V: The Empire Strikes Back
Star Wars Episode VI: Return of the JediStar Wars Episode VII: The Force Awakens
Star Wars Episode VIII: The Last Jedi
Star Wars Episode IX
All books, video games (minus game mechanics), comics, and such made after April 25, 2014 are also canon (provided they're consistent with the movies and TV shows - which is why the Star Wars Story Group exists now, to ensure consistency).
Non-Canon: All books, video games, comics, and such made before April 25, 2014. And yes, this non-canon status applies to The Old Republic, as well.
This is the Canon Policy for ASVS regarding the two franchises. Take any objections to this policy to the Complaints Department.
The Complaints Department, dealing with some complainers:
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Some less-than-impressive resistance to heat from... protostars in SW:
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True, but everything I've seen and read in the new canon has indicated that the ships the Empire does have are inferior to those of the Alpha Quadrant powers - to say nothing of what the Borg would be capable of, considering that Chakotay, who was linked up to a Borg cooperative, and thus, had some idea as to their numbers, stated that the Borg possess "millions of ships".
Then, there was the fact that the Borg Unicomplex, stated by Tuvok in "Dark Frontier" to be home to "trillions of life-forms", has a higher population than Coruscant, with its population of just over 1 trillion. So yes, several Coruscants worth of Borg drones.
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That is, the books and movies made AFTER the Disney-pocalypse. Which, as I've said, also show less-than-stellar firepower, apart from superweapons like Starkiller Base. Which, admittedly, is pretty much just the Galaxy Gun.
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Oh hai SDA-wannabe.
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I assumed you meant "ICS" by "Holy Tome". My mistake.
Thrawn, however, would be a challenge... provided he didn't see the Alpha Quadrant powers as potential allies for the Chiss Ascendancy against... whatever it is they're scared of in the Unknown Regions. Combine Alpha Quadrant (Federation, Klingon, Romulan, etc) tech with Thrawn's brainpower... that's a fearsome combination right there.
But even without Thrawn, I agree that SW can beat B5.
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(OOC: While we know each other's magical abilities, the characters don't.)
Shar nodded as he heard the newbies list their arcane skills one by one. Most were attuned to at least one current of magic. Good. While most groups of recruits only had two or three sorcerers in their ranks, this batch seemed to be made almost entirely of them. Oh, he couldn't wait to rub THIS in the faces of some of the other captains.
Shar sighed when he heard Shynt's question. From that question alone, he suspected that Shynt was from one of the rural areas, where education wasn't as widely available as it was in more urban ones.
"The Fall..." he began. "Was probably the single greatest tragedy to befall our world. From what our records tell us, a bit over ten thousand years ago, all the civilized races of this planet were united in one technologically-advanced civilization. There was no war, no poverty, no hunger, no crime, none of that. All the peoples of our world lived without want. But like all good things, it wasn't to last." Shar took a sip from his raktajino.
"For reasons we still don't fully understand, and likely never will, various cults showed up at this time. At first, from what little evidence we've been able to gather, they seemed harmless, only revealing their true nature after they had firmly cemented themselves in society. It was then that they started opening portals, which revealed their true purpose to the world. Without warning, this world was invaded on multiple fronts. Demons poured in from the depths of the Burning Hells. Daemons emerged from the Realm of Chaos. The Fek'Ihri crawled out of Gre'thor itself. To say nothing about the other infernal beings who invaded. Millions died before any effective resistance could be mounted." Shar took another sip of his coffee.
"And to make matters worse, it wasn't long after this infernal invasion that the Great Insects arrived. The details of the Insect War are... sketchy at best, but it is known that they sank at least one continent before their defeat. That, as some of you know, came about at the hands of the now-extinct tribe of humans who called themselves the Brunnen-G. After the Insect War, well... almost nothing is known. All we know is that most of the world was driven back into the Stone Age, with a few areas still holding on to their more advanced technologies. That, and the first Greenskins, Skaven, and Trollocs all showed up at about that time. But aside from that... we've got pretty much zilch."
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Oh, and one more thing. According to the new canon policy, all new stories have to be consistent with what was canon when the Disney-pocalypse happened. Those being the (then) six movies and The Clone Wars. Now, it'd be eight movies, The Clone Wars, and Rebels, but the point still stands that all new canon stories have to be consistent with the movies and TV shows, in terms of firepower, tech, and such. And as you can imagine, the AOTC: ICS is nowhere NEAR consistent with what's shown there.
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Uh, I've read some of the books of the new canon, and believe me, the firepower shown there isn't terribly impressive either. Like in "A New Dawn", where the only reason they think they can destroy the moon Cynda is due to its unique crystalline structure, or in "Tarkin", where the planet Murkhana went from "tropical paradise" to "hellhole" only after YEARS of orbital bombardment.
Also, the ICS is a children's book as well, so that "kids' cartoon" argument is invalid.
Third - with the new "Lucasfilm Story Group" there to keep things consistent (and since one of its members is Pablo Hidalgo - a known opponent of the ICS numbers), good luck seeing that return.
And now, the big question? Why the fuck am I wasting my time with someone who, from all appearances, learned grammar from a bunch of 12-year-old "Call of Duty" trolls?
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I'm impressed. Ladies and gentlemen, we've got our first ICS-troll since StarDestroyerAvenger right here!
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Alright, cribbing off of sonofccn's "A nonserious situation of mayhem" thread over on Starfleet Jedi, I've decided to make my own "evolving situation" thread.
Congratulations! You've found that you've woken up in the BattleTech universe in the year 3055 AD. Somehow, you've managed to find yourself ruling over all five Inner Sphere Successor States (Federated Suns, Lyran Commonwealth, Capellan Confederation, Free Worlds League, and Draconis Combine) AND all seven Great Clans (Clan Wolf, Clan Jade Falcon, Clan Ghost Bear, Clan Nova Cat, Clan Smoke Jaguar, Clan Diamond Shark, and Clan Steel Viper). You've got an approval rating of about 97%, and the worlds that were devastated by the war are currently being restored.
The bad news? Well, every so often, new an unexpected threats will emerge, adding an increasing amount of... headache... to the galaxy.
5 years from "now": The Sino-American Alliance (Firefly) appears near the Periphery.
10 years from "now": The Terran Confederacy (StarCraft), as of just before the events of the first game materializes just outside the territory of the Capellan Confederation.
15 years from "now": Fleets of Ha'taks show up in the Draconis Combine, signaling that Goa'uld System Lord Apophis (Stargate) has arrived.
20 years from "now": The planet Mandalore (Star Wars) and all its colonies, as of Season 3 of "Rebels" appear at the Capellan Confederation-Free Worlds League Border.
25 years from "now": The Klingon Empire and Romulan Republic (Star Trek), as of four months after the Iconian War, materialize to the "East" of the Federated Suns.
30 years from "now": The Protoss Empire (StarCraft) (and Dark Templar tribes) as of just before the events of the first game, arrives near Clan Territory.
35 years from "now": The Humankind Empire Abh (Crest of the Stars) appears right at the Lyran Commonwealth's periphery border.
40 years from "now": The Yuuzhan Vong (Star Wars) begin their invasion.
45 years from "now": The Borg (Star Trek) arrive en masse, with assimilation on their mind.
Your mission: Either through diplomacy, force, or trickery, ensure that at least 51% of the population survives the oncoming clusterfuck. How do you do it?
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Another thing to note: Every class of starship and starfighter on this list can be found in the service of the collection of rogues, refugees, smugglers, bounty hunters, and mercenaries known as the Crimson Fleet, led by a mysterious individual known only as the "Crimson Empress".
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HEAVY CRUISERS
Victory-class Star Destroyer
Role: Heavy Cruiser, Carrier
Length: 900 meters
Power Plant: Solar Ionization
Armaments: 10 Quad Turbolaser Batteries, 40 Dual Turbolaser Batteries, 80 Concussion Missile Launchers
Defenses: Deflector Shields
Crew: 1,785
Sublight Propulsion Method: Ion Drive
Hyperdrive Rating: Class 1
Dominion War Tribute Video
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Star Trek DS9 Dominion War.mp4