Jump to content
News Ticker
  • IPB version 4.2 installed!

Khas

Emperor's Voice
  • Content Count

    3,174
  • Joined

  • Last visited

  • Days Won

    84

Everything posted by Khas

  1. Khas

    "Zero Hour" Orbital Bombardment

    That is, the books and movies made AFTER the Disney-pocalypse. Which, as I've said, also show less-than-stellar firepower, apart from superweapons like Starkiller Base. Which, admittedly, is pretty much just the Galaxy Gun.
  2. Khas

    Which universes can Star Wars beat?

    Oh hai SDA-wannabe.
  3. Khas

    Which universes can Star Wars beat?

    I assumed you meant "ICS" by "Holy Tome". My mistake. Thrawn, however, would be a challenge... provided he didn't see the Alpha Quadrant powers as potential allies for the Chiss Ascendancy against... whatever it is they're scared of in the Unknown Regions. Combine Alpha Quadrant (Federation, Klingon, Romulan, etc) tech with Thrawn's brainpower... that's a fearsome combination right there. But even without Thrawn, I agree that SW can beat B5.
  4. Khas

    The Winter Fortress

    (OOC: While we know each other's magical abilities, the characters don't.) Shar nodded as he heard the newbies list their arcane skills one by one. Most were attuned to at least one current of magic. Good. While most groups of recruits only had two or three sorcerers in their ranks, this batch seemed to be made almost entirely of them. Oh, he couldn't wait to rub THIS in the faces of some of the other captains. Shar sighed when he heard Shynt's question. From that question alone, he suspected that Shynt was from one of the rural areas, where education wasn't as widely available as it was in more urban ones. "The Fall..." he began. "Was probably the single greatest tragedy to befall our world. From what our records tell us, a bit over ten thousand years ago, all the civilized races of this planet were united in one technologically-advanced civilization. There was no war, no poverty, no hunger, no crime, none of that. All the peoples of our world lived without want. But like all good things, it wasn't to last." Shar took a sip from his raktajino. "For reasons we still don't fully understand, and likely never will, various cults showed up at this time. At first, from what little evidence we've been able to gather, they seemed harmless, only revealing their true nature after they had firmly cemented themselves in society. It was then that they started opening portals, which revealed their true purpose to the world. Without warning, this world was invaded on multiple fronts. Demons poured in from the depths of the Burning Hells. Daemons emerged from the Realm of Chaos. The Fek'Ihri crawled out of Gre'thor itself. To say nothing about the other infernal beings who invaded. Millions died before any effective resistance could be mounted." Shar took another sip of his coffee. "And to make matters worse, it wasn't long after this infernal invasion that the Great Insects arrived. The details of the Insect War are... sketchy at best, but it is known that they sank at least one continent before their defeat. That, as some of you know, came about at the hands of the now-extinct tribe of humans who called themselves the Brunnen-G. After the Insect War, well... almost nothing is known. All we know is that most of the world was driven back into the Stone Age, with a few areas still holding on to their more advanced technologies. That, and the first Greenskins, Skaven, and Trollocs all showed up at about that time. But aside from that... we've got pretty much zilch."
  5. Khas

    "Zero Hour" Orbital Bombardment

    Oh, and one more thing. According to the new canon policy, all new stories have to be consistent with what was canon when the Disney-pocalypse happened. Those being the (then) six movies and The Clone Wars. Now, it'd be eight movies, The Clone Wars, and Rebels, but the point still stands that all new canon stories have to be consistent with the movies and TV shows, in terms of firepower, tech, and such. And as you can imagine, the AOTC: ICS is nowhere NEAR consistent with what's shown there.
  6. Khas

    "Zero Hour" Orbital Bombardment

    Uh, I've read some of the books of the new canon, and believe me, the firepower shown there isn't terribly impressive either. Like in "A New Dawn", where the only reason they think they can destroy the moon Cynda is due to its unique crystalline structure, or in "Tarkin", where the planet Murkhana went from "tropical paradise" to "hellhole" only after YEARS of orbital bombardment. Also, the ICS is a children's book as well, so that "kids' cartoon" argument is invalid. Third - with the new "Lucasfilm Story Group" there to keep things consistent (and since one of its members is Pablo Hidalgo - a known opponent of the ICS numbers), good luck seeing that return. And now, the big question? Why the fuck am I wasting my time with someone who, from all appearances, learned grammar from a bunch of 12-year-old "Call of Duty" trolls?
  7. Khas

    Which universes can Star Wars beat?

    I'm impressed. Ladies and gentlemen, we've got our first ICS-troll since StarDestroyerAvenger right here!
  8. Alright, cribbing off of sonofccn's "A nonserious situation of mayhem" thread over on Starfleet Jedi, I've decided to make my own "evolving situation" thread. Congratulations! You've found that you've woken up in the BattleTech universe in the year 3055 AD. Somehow, you've managed to find yourself ruling over all five Inner Sphere Successor States (Federated Suns, Lyran Commonwealth, Capellan Confederation, Free Worlds League, and Draconis Combine) AND all seven Great Clans (Clan Wolf, Clan Jade Falcon, Clan Ghost Bear, Clan Nova Cat, Clan Smoke Jaguar, Clan Diamond Shark, and Clan Steel Viper). You've got an approval rating of about 97%, and the worlds that were devastated by the war are currently being restored. The bad news? Well, every so often, new an unexpected threats will emerge, adding an increasing amount of... headache... to the galaxy. 5 years from "now": The Sino-American Alliance (Firefly) appears near the Periphery. 10 years from "now": The Terran Confederacy (StarCraft), as of just before the events of the first game materializes just outside the territory of the Capellan Confederation. 15 years from "now": Fleets of Ha'taks show up in the Draconis Combine, signaling that Goa'uld System Lord Apophis (Stargate) has arrived. 20 years from "now": The planet Mandalore (Star Wars) and all its colonies, as of Season 3 of "Rebels" appear at the Capellan Confederation-Free Worlds League Border. 25 years from "now": The Klingon Empire and Romulan Republic (Star Trek), as of four months after the Iconian War, materialize to the "East" of the Federated Suns. 30 years from "now": The Protoss Empire (StarCraft) (and Dark Templar tribes) as of just before the events of the first game, arrives near Clan Territory. 35 years from "now": The Humankind Empire Abh (Crest of the Stars) appears right at the Lyran Commonwealth's periphery border. 40 years from "now": The Yuuzhan Vong (Star Wars) begin their invasion. 45 years from "now": The Borg (Star Trek) arrive en masse, with assimilation on their mind. Your mission: Either through diplomacy, force, or trickery, ensure that at least 51% of the population survives the oncoming clusterfuck. How do you do it?
  9. CIVILIAN/MERCENARY/BOUNTY HUNTER/MILITIA STARFIGHTERS Peregrine-class Attack Fighter Role: Multipurpose Starfighter, Courrier Length: 14 meters Power Plant: Matter-Antimatter Armaments: 1 Type-V Phaser Emitter, 2 Pulse Phaser Cannons, 3 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 2 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8 Maximum Emergency Warp Velocity: Warp 9.2 Transwarp-Capable: Yes Condor-class Attack Ship Role: Raider, Courrier Length: 33 meters Power Plant: Matter-Antimatter Armaments: 4 Type-V Phaser Emitters, 2 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 2 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8 Maximum Emergency Warp Velocity: Warp 9 Transwarp-Capable: Yes Bajoran Raider Role: Raider, Light Assault Starfighter Length: 8.5 meters Power Plant: Fusion Armaments: 2 Bajoran Phaser Emitters Defenses: Deflector Shields Crew: 2 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: N/A Maximum Emergency Warp Velocity: N/A Transwarp-Capable: No Bajoran Interceptor Role: Interceptor, Transport Length: 93 meters Power Plant: Fusion Armaments: 2 Bajoran Phaser Emitters Defenses: Deflector Shields Crew: 12 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: N/A Maximum Emergency Warp Velocity: N/A Transwarp-Capable: No Jem'Hadar Fighter Role: Multipurpose Starfighter Length: 16 meters Power Plant: Matter-Antimatter Armaments: 2 Phased Polaron Cannons, 1 Quantum Torpedo Tube Defenses: Deflector Shields Crew: 2 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 4 Maximum Emergency Warp Velocity: Warp 7 Transwarp-Capable: Yes Stinger-class Attack Fighter Role: Superiority Starfighter Length: 20 meters Power Plant: Matter-Antimatter Armaments: 2 Dual Disruptor Cannons, 1 Photon Torpedo Tube Defenses: Deflector Shields Crew: 1 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 7 Maximum Emergency Warp Velocity: Warp 8 Transwarp-Capable: Yes Orion Interceptor Role: Interceptor, Rapid Attack Starfighter Length: 25 meters Power Plant: Matter-Antimatter Armaments: 1 Disruptor Turret, 1 Photon Torpedo Tube Defenses: Deflector Shields Crew: 2 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8 Maximum Emergency Warp Velocity: Warp 9 Transwarp-Capable: Yes TIE/LN Space Superiority Fighter Role: Superiority Starfighter Length: 7.2 meters Power Plant: Solar Ionization Armaments: 2 Ls-1 Laser Cannons Defenses: None Crew: 1 Sublight Propulsion Method: Ion Drive Hyperdrive Rating: N/A TIE/IN Interceptor Role: Interceptor Length: 9.6 meters Power Plant: Solar Ionization Armaments: 6 Ls-1 Laser Cannons Defenses: None Crew: 1 Sublight Propulsion Method: Ion Drive Hyperdrive Rating: N/A TIE/SA Bomber Role: Bomber Length: 9.2 meters Power Plant: Solar Ionization Armaments: 2 Laser Cannons, 1 Concussion Missile Launcher, 1 Proton Bomb Chute Defenses: None Crew: 7 Sublight Propulsion Method: Ion Drive Hyperdrive Rating: N/A T-65B X-Wing Starfighter Role: Superiority Starfighter Length: 12.5 meters Power Plant: Solar Ionization Armaments: 4 KX9 Laser Cannons, 2 Proton Torpedo Tubes Defenses: Deflector Shields Crew: 2 (1 pilot, 1 astromech droid) Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 1 BTL-A4 Y-Wing Assault Starfighter/Bomber Role: Fighter-Bomber Length: 16 meters Power Plant: Solar Ionization Armaments: 2 KX5 Laser Cannons, 2 SW-4 Ion Cannons, 2 Proton Torpedo Tubes Defenses: Deflector Shields Crew: 2 (1 pilot, 1 astromech droid) Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 1 Z-95 Headhunter Role: Support Starfighter Length: 16.7 meters Power Plant: Solar Ionization Armaments: 2 KX5 Linked Laser Cannons, 2 Concussion Missile Launchers, 1 Ion Cannon Defenses: Deflector Shields Crew: 1 Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 2 CloakShape Fighter Role: Multipurpose Starfighter Length: 15 meters Power Plant: Solar Ionization Armaments: 2 Laser Canons, 2 Concussion Missile Launchers Defenses: Deflector Shields Crew: 1 Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 3 ARC-170 Starfighter Role: Reconnaissance Starfighter Length: 12.7 meters Power Plant: Solar Ionization Armaments: 4 Laser Cannons (2 front, 2 rear), 1 Proton Torpedo Tube Defenses: Deflector Shields Crew: 4 (Pilot, Co-Pilot, Rear Gunner, Astromech Droid) Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 1.5 N-1 Starfighter Role: Patrol/Escort Starfighter Length: 11 meters Power Plant: Solar Ionization Armaments: 2 Blaster Cannons, 2 Proton Torpedo Tubes Defenses: Deflector Shields Crew: 2 (1 Pilot, 1 Astromech Droid) Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 1 Scout-class Superiority Fighter Role: Superiority Starfighter Length: 28 meters Power Plant: Khaydarin Crystal Armaments: 2 Dual Photon Blasers, 2 Antimatter Missile Launchers Defenses: Deflector Shields Crew: 1 Sublight Propulsion Method: Gravitic Drive Slipstream-Capable: Yes Void-Current Ride-Capable: No (Standard), Yes (Dark Templar-modified) Corsair-class Interceptor Role: Interceptor, Escort Starfighter Length: 19 meters Power Plant: Khaydarin Crystal Armaments: 2 Neutron Flare Cannons Defenses: Deflector Shields Crew: 1 Sublight Propulsion Method: Gravitic Drive Slipstream-Capable: No Void-Current Ride-Capable: Yes Arwing Role: Superiority Starfighter Length: 28 meters (with wings pushed back) Power Plant: Gravity Diffusion Armaments: 2 Plasma-Laser Cannons, 1 Nova Bomb Launcher Defenses: Deflector Shields Crew: 1 Sublight Propulsion Method: Plasma Drive Jump-Gate Capable: Yes Wolfen Role: Superiority Starfighter Length: 16 meters Power Plant: Gravity Diffusion Armaments: 2 Plasma-Laser Cannons, 1 Nova Bomb Launcher Defenses: Deflector Shields Crew: 1 Sublight Propulsion Method: Plasma Drive Jump-Gate Capable: Yes
  10. Khas

    Tides of Mayhem Civilian Starship Classes

    Another thing to note: Every class of starship and starfighter on this list can be found in the service of the collection of rogues, refugees, smugglers, bounty hunters, and mercenaries known as the Crimson Fleet, led by a mysterious individual known only as the "Crimson Empress".
  11. Khas

    Tides of Mayhem Civilian Starship Classes

    HEAVY CRUISERS Victory-class Star Destroyer Role: Heavy Cruiser, Carrier Length: 900 meters Power Plant: Solar Ionization Armaments: 10 Quad Turbolaser Batteries, 40 Dual Turbolaser Batteries, 80 Concussion Missile Launchers Defenses: Deflector Shields Crew: 1,785 Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 1
  12. Khas

    Tides of Mayhem Civilian Starship Classes

    FRIGATES EF76 Nebulon-B Escort Frigate Role: Escort Frigate, Hospital Ship Length: 300 meters Power Plant: Solar Ionization Armaments: 12 XI7 Turbolasers, 12 RH8 Laser Cannons Defenses: Deflector Shields Crew: 307 Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 2
  13. Khas

    Tides of Mayhem Civilian Starship Classes

    MEDIUM CRUISERS Constitution-class Starship Role: Medium Cruiser Length: 305 meters Power Plant: Matter-Antimatter Armaments: 6 Dual Type-VIII Phaser Emitters, 6 Single Type-VIII Phaser Emitters, 2 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 500 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8.5 Maximum Emergency Warp Velocity: Warp 9 Transwarp-Capable: Yes K't'inga-class Starship Role: Battlecruiser Length: 350 meters Power Plant: Matter-Antimatter Armaments: 6 Disruptor Cannons, 2 Photon Torpedo Tubes Defenses: Deflector Shields, Cloaking Device Crew: 800 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8.2 Maximum Emergency Warp Velocity: Warp 9.8 Transwarp-Capable: Yes
  14. Khas

    Tides of Mayhem Civilian Starship Classes

    LIGHT CRUISERS Constellation-class Starship Role: Light Cruiser Length: 310 meters Power Plant: Matter-Antimatter Armaments: 6 Dual Type-VIII Phaser Banks, 4 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 535 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 7 Maximum Emergency Warp Velocity: Warp 9 Transwarp-Capable: Yes Miranda-class Starship Role: Light Cruiser Length: 238 meters Power Plant: Matter-Antimatter Armaments: 6 Type-VII Phaser Banks, 2 Phaser Cannons, 4 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 360 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 9.3 Maximum Emergency Warp Velocity: Warp 9.6 Transwarp-Capable: Yes Soyuz-class Starship Role: Light Cruiser Length: 238 meters Power Plant: Matter-Antimatter Armaments: 6 Type-VII Phaser Banks, 2 Phaser Cannons, 2 Heavy Phaser Cannons, 4 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 360 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 6.2 Maximum Emergency Warp Velocity: Warp 7 Transwarp-Capable: No (Standard), Yes (Modified) Cardenas-class Starship Role: Light Cruiser Length: 254 meters Power Plant: Matter-Antimatter Armaments: 8 Type-VIII Phaser Banks, 3 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 350 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8.3 Maximum Emergency Warp Velocity: Warp 9.2 Transwarp-Capable: Yes
  15. Khas

    Tides of Mayhem Civilian Starship Classes

    ESCORTS NX-class Starship Role: Escort, Battleship Length: 225 meters Power Plant: Matter-Antimatter Armaments: 12 Type-VIII Phaser Cannons, 6 Photon Torpedo Tubes Defenses: Deflector Shields, Polarized Hull Plating Crew: 83 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 4.5 Maximum Emergency Warp Velocity: Warp 5.2 Transwarp-Capable: Yes Kumari-class Starship Role: Battlecruiser Length: 360 meters Power Plant: Matter-Antimatter Armaments: 8 Kumari-class Phaser Batteries, 3 Quantum Torpedo Tubes Defenses: Deflector Shields Crew: 85 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 5 Maximum Emergency Warp Velocity: Warp 8 Transwarp-Capable: Yes
  16. Khas

    Tides of Mayhem Civilian Starship Classes

    BIRDS-OF-PREY B'Rel-class Bird-of-Prey Role: Raider Length: 110 meters Power Plant: Matter-Antimatter Armaments: 2 Disruptor Cannons, 1 Photon Torpedo Tube Defenses: Deflector Shields, Cloaking Device Crew: 12 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8 Maximum Emergency Warp Velocity: Warp 9.9 Transwarp-Capable: Yes K'Vort-class Bird-of-Prey Role: Frigate, Raider Length: 350 meters Power Plant: Matter-Antimatter Armaments: 2 Disruptor Cannons, 4 Disruptor Banks, 3 Photon Torpedo Tube Defenses: Deflector Shields, Cloaking Device Crew: 500 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8 Maximum Emergency Warp Velocity: Warp 9.8 Transwarp-Capable: Yes
  17. Khas

    Tides of Mayhem Civilian Starship Classes

    CORVETTES CR90 Corvette Role: Corvette, Blockade Runner Length: 150 meters Power Plant: Solar Ionization Armaments: 2 Dual H9 Turbolaser Batteries, 4 Single H9 Turbolaser Batteries Defenses: Deflector Shields Crew: 95 Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 2 Hammerhead-class Corvette Role: Corvette Length: 127 meters Power Plant: Solar Ionization Armaments: 3 Dual Laser Cannons Defenses: Deflector Shields Crew: 20 Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 2
  18. Khas

    Tides of Mayhem Civilian Starship Classes

    SUPPORT VESSELS Hideki-class Patrol Ship Role: Patrol Ship, Light Frigate Length: 85 meters Power Plant: Matter-Antimatter Armaments: 4 Spiral-Wave Disruptor Banks, 3 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 30 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 9.2 Maximum Emergency Warp Velocity: Warp 9.5 Transwarp-Capable: Yes Braha'tok-class Gunship Role: Anti-Starfighter Gunship Length: 90 meters Power Plant: Solar Ionization Armaments: 8 Dual Turbolaser Batteries, 8 Concussion Missile Launchers Defenses: Deflector Shields Crew: 75 Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 3 Tal'Kyr-class Support Craft Role: Support Craft Length: 102 meters Power Plant: Matter-Antimatter Armaments: 4 Plasma Cannons, 2 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 25 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8.1 Maximum Emergency Warp Velocity: Warp 9.2 Transwarp-Capable: Yes Star Relic-class Starship Role: Support Ship Length: 246 meters Power Plant: Khaydarin Crystal Armaments: 1 Void Cannon, 3 Void Sphere Launchers Defenses: Deflector Shields Crew: 1 (minimal), 25 (ideal) Sublight Propulsion Method: Gravitic Drive Slipstream-Capable: No Void-Current Ride-Capable: Yes
  19. Khas

    Tides of Mayhem Civilian Starship Classes

    TRANSPORTS GR-75 Medium Transport Role: Troop Transport, Freighter Length: 90 meters Power Plant: Solar Ionization Armaments: 4 Twin-Linked Laser Turrets Defenses: Deflector Shields Crew: 6 Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 4 Action VI Transport Role: Bulk Transport Length: 110 meters Power Plant: Solar Ionization Armaments: None (Standard), 3 Turbolasers (Modified) Defenses: Deflector Shields Crew: 8 Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 3
  20. Khas

    Tides of Mayhem Civilian Starship Classes

    SCIENCE VESSELS Oberth-class Starship Role: Science Vessel, Surveyor Length: 120 meters Power Plant: Matter-Antimatter Armaments: 6 Type-VI Phaser Emitters, 1 Photon Torpedo Tube Defenses: Deflector Shields Crew: 43 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 7 Maximum Emergency Warp Velocity: Warp 8 Transwarp-Capable: Yes D'Kyr-class Starship Role: Science Vessel Length: 630 meters Power Plant: Matter-Antimatter Armaments: 6 Plasma Cannons, 4 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 147 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 7 Maximum Emergency Warp Velocity: Warp 9.2 Transwarp-Capable: Yes
  21. Khas

    Tides of Mayhem Civilian Starship Classes

    FREIGHTERS YT-1300 Light Freighter Role: Light Freighter Length: 35 meters Power Plant: Solar Ionization Armaments: 2 AG-2G Quad Laser Cannons, 2 Concussion Missile Launchers Defenses: Deflector Shields Crew: 2 Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 0.5 YT-2400 Light Freighter Role: Light Freighter Length: 21 meters Power Plant: Solar Ionization Armaments: 2 Dual Heavy Laser Cannons, 2 Concussion Missile Launchers Defenses: Deflector Shields Crew: 4 Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 0.75 VCX-100 Light Freighter Role: Freighter, Transport Length: 44 meters Power Plant: Solar Ionization Armaments: 2 Laser Turrets, 1 MS-2B Twin Laser Cannon, 2 Proton Torpedo Tubes Defenses: Deflector Shields Crew: 6 Sublight Propulsion Method: Ion Drive Hyperdrive Rating: Class 1 Groumall-class Freighter Role: Heavy Freighter Length: 256 meters Power Plant: Matter-Antimatter Armaments: 4 Spiral-Wave Disruptor Banks, 3 Galor-class Phaser Banks Defenses: Deflector Shields Crew: 40 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 6.5 Maximum Emergency Warp Velocity: Warp 8 Transwarp-Capable: Yes
  22. CORNERIAN ARMY STARFIGHTERS Cornerian Strike Fighter Role: Superiority Starfighter Length: 15 meters Power Plant: Gravity Diffusion Armaments: 1 Plasma-Laser Cannon Defenses: Deflector Shields Crew: 1 Sublight Propulsion Method: Plasma Drive Jump-Gate Capable: No Arwing Role: Superiority Starfighter Length: 28 meters (with wings pushed back) Power Plant: Gravity Diffusion Armaments: 2 Plasma-Laser Cannons, 1 Nova Bomb Launcher Defenses: Deflector Shields Crew: 1 Sublight Propulsion Method: Plasma Drive Jump-Gate Capable: Yes
  23. Khas

    Tides of Mayhem Cornerian Starship Classes

    CAPITAL SHIPS Cornerian Battleship Role: Battleship Length: 536 meters Power Plant: Gravity Diffusion Armaments: 16 Plasma-Laser Turrets, 12 Proton Cannons, 4 Nova Bomb Launchers Defenses: Deflector Shields Crew: 630 Sublight Propulsion Method: Plasma Drive Jump-Gate Capable: Yes Cornerian Battlecruiser Role: Battlecruiser Length: 628 meters Power Plant: Gravity Diffusion Armaments: 20 Plasma-Laser Turrets, 16 Proton Cannons, 6 Nova Bomb Launchers Defenses: Deflector Shields Crew: 820 Sublight Propulsion Method: Plasma Drive Jump-Gate Capable: Yes
  24. THE DOMINION STARFIGHTERS Jem'Hadar Fighter Role: Multipurpose Starfighter Length: 16 meters Power Plant: Matter-Antimatter Armaments: 2 Phased Polaron Cannons, 1 Quantum Torpedo Tube Defenses: Deflector Shields Crew: 2 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 4 Maximum Emergency Warp Velocity: Warp 7 Transwarp-Capable: Yes
  25. Khas

    Tides of Mayhem Dominion Starship Classes

    DREADNOUGHTS Jem'Hadar Battleship Role: Battleship Length: 1,284 meters Power Plant: Matter-Antimatter Armaments: 24 Phased Polaron Beam Arrays, 6 Quantum Torpedo Tubes Defenses: Deflector Shields Crew: 3,800 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8.2 Maximum Emergency Warp Velocity: Warp 9.3 Transwarp-Capable: Yes Jem'Hadar Dreadnought Role: Dreadnought Length: 4,800 meters Power Plant: Matter-Antimatter Armaments: 48 Phased Polaron Beam Arrays, 22 Quantum Torpedo Tubes Defenses: Deflector Shields Crew: 5,200 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8.6 Maximum Emergency Warp Velocity: Warp 9.7 Transwarp-Capable: Yes
×