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Khas

Emperor's Voice
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Everything posted by Khas

  1. Khas

    Tides of Mayhem Federation Starship Classes

    MEDIUM CRUISERS Constitution-class Starship Role: Medium Cruiser Length: 305 meters Power Plant: Matter-Antimatter Armaments: 6 Dual Type-VIII Phaser Emitters, 6 Single Type-VIII Phaser Emitters, 2 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 500 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8.5 Maximum Emergency Warp Velocity: Warp 9 Transwarp-Capable: Yes Manufacturer: San Francisco Fleet Yards Excalibur-class Starship Role: Medium Cruiser Length: 350 meters Power Plant: Matter-Antimatter Armaments: 12 Type-IX Phaser Emitters, 3 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 430 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed; Warp 7 Maximum Emergency Warp Velocity: Warp 9 Transwarp-Capable: Yes Manufacturer: San Francisco Fleet Yards Excelsior-class Starship Role: Medium Cruiser Length: 476 meters Power Plant: Matter-Antimatter Armaments: 10 Dual Type-VIII Phaser Banks, 6 Single Type-VIII Phaser Emitters, 6 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 750 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 9 Maximum Emergency Warp Velocity: Warp 9.6 Transwarp-Capable: Yes Manufacturer: Utopia Planitia Fleet Yards Excelsior II ("Enterprise-B")-class Starship Role: Medium Cruiser Length: 476 meters Power Plant: Matter-Antimatter Armaments: 10 Dual Type-VIII Phaser Banks, 6 Single Type-VIII Phaser Emitters, 4 Quantum Torpedo Tubes Defenses: Deflector Shields Crew: 750 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 9 Maximum Emergency Warp Velocity: Warp 9.6 Transwarp-Capable: Yes Manufacturer: Utopia Planitia Fleet Yards Galor-class Starship Role: Medium Cruiser Length: 481 meters Power Plant: Matter-Antimatter Armaments: 4 Spiral Wave Disruptor Banks, 4 Galor-class Phaser Banks, 1 Heavy Spiral Wave Disruptor, 1 Photon Torpedo Tube Defenses: Deflector Shields Crew: 300 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8 Maximum Emergency Warp Velocity: Warp 9.6 Transwarp-Capable: Yes Manufacturer: Cardassia Prime Orbital 3 Facility Norway-class Starship Role: Medium Cruiser Length: 365 meters Power Plant: Matter-Antimatter Armaments: 9 Type-X Phaser Emitters, 2 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 190 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8 Maximum Emergency Warp Velocity: Warp 9.7 Transwarp-Capable: Yes Manufacturer: San Francisco Fleet Yards
  2. Khas

    Tides of Mayhem Federation Starship Classes

    SCIENCE VESSELS Oberth-class Starship Role: Science Vessel, Surveyor Length: 120 meters Power Plant: Matter-Antimatter Armaments: 6 Type-VI Phaser Emitters, 1 Photon Torpedo Tube Defenses: Deflector Shields Crew: 43 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 7 Maximum Emergency Warp Velocity: Warp 8 Transwarp-Capable: Yes Manufacturer: San Francisco Fleet Yards Nebula-class Starship Role: Science Vessel Length: 442 meters Power Plant: Matter-Antimatter Armaments: 8 Type-X Phaser Emitters, 2 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 750 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 9.6 Maximum Emergency Warp Velocity: Warp 9.9 Transwarp-Capable: Yes Manufacturer: Utopia Planitia Fleet Yards Nova-class Starship Role: Science Vessel Length: 165 meters Power Plant: Matter-Antimatter Armaments: 11 Type-X Phaser Emitters, 2 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 80 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 6 Maximum Emergency Warp Velocity: Warp 8 Transwarp-Capable: Yes Manufacturer: San Francisco Fleet Yards Olympic-class Starship Role: Science Vessel, Hospital Ship Length: 315 meters Power Plant: Matter-Antimatter Armaments: 4 Type-XI Phaser Emitters, 3 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 750 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8 Maximum Emergency Warp Velocity: Warp 9.6 Transwarp-Capable: Yes Manufacturer: Utopia Planitia Fleet Yards D'Kyr-class Starship Role: Science Vessel Length: 630 meters Power Plant: Matter-Antimatter Armaments: 6 Plasma Cannons, 4 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 147 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 7 Maximum Emergency Warp Velocity: Warp 9.2 Transwarp-Capable: Yes Manufacturer: 40 Eridani Fleet Yards Luna-class Starship Role: Reconnaissance Science Vessel Length: 450 meters Power Plant: Matter-Antimatter Armaments: 6 Type-XI Phaser Emitters, 2 Photon Torpedo Tubes, 1 Quantum Torpedo Tube Defenses: Deflector Shields Crew: 350 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 9.2 Maximum Emergency Warp Velocity: Warp 9.6 Transwarp-Capable: Yes Manufacturer: Utopia Planitia Fleet Yards
  3. Khas

    Tides of Mayhem Federation Starship Classes

    LIGHT CRUISERS Miranda-class Starship Role: Light Cruiser Length: 238 meters Power Plant: Matter-Antimatter Armaments: 6 Type-VII Phaser Banks, 2 Phaser Cannons, 4 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 360 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 9.3 Maximum Emergency Warp Velocity: Warp 9.6 Transwarp-Capable: Yes Manufacturer: San Francisco Fleet Yards Centaur-class Starship Role: Light Cruiser Length: 382 meters Power Plant: Matter-Antimatter Armaments: 18 Type-IX Phaser Banks, 4 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 315 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 9.2 Maximum Emergency Warp Velocity: Warp 9.6 Transwarp-Capable: Yes Manufacturer: San Francisco Fleet Yards Saber-class Starship Role: Light Cruiser Length: 160 meters Power Plant: Matter-Antimatter Armaments: 4 Type-X Phaser Emitters, 2 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 40 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 9.2 Maximum Emergency Warp Velocity: Warp 9.7 Transwarp-Capable: Yes Manufacturer: San Francisco Fleet Yards
  4. Khas

    Tides of Mayhem Federation Starship Classes

    SUPPORT SHIPS Hideki-class Patrol Ship Role: Patrol Ship, Light Frigate Length: 85 meters Power Plant: Matter-Antimatter Armaments: 4 Spiral-Wave Disruptor Banks, 3 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 30 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 9.2 Maximum Emergency Warp Velocity: Warp 9.5 Transwarp-Capable: Yes Manufacturer: Cardassia Prime Orbital 3 Facility Tal'Kyr-class Support Craft Role: Support Craft Length: 102 meters Power Plant: Matter-Antimatter Armaments: 4 Plasma Cannons, 2 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 25 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8.1 Maximum Emergency Warp Velocity: Warp 9.2 Transwarp-Capable: Yes Manufacturer: 40 Eridani Fleet Yards
  5. Khas

    Tides of Mayhem Federation Starship Classes

    SCOUTS Venture-class Scout Role: Scout Ship Length: 24 meters Power Plant: Matter-Antimatter Armaments: 4 Type-VI Phaser Arrays, 3 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 1 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 4 Maximum Emergency Warp Velocity: Warp 5 Transwarp-Capable: Yes Manufacturer: Utopia Planitia Fleet Yards
  6. Khas

    Tides of Mayhem Federation Starship Classes

    RUNABOUTS Danube-class Runabout Role: Runabout Length: 23 meters Power Plant: Matter-Antimatter Armaments: 6 Type-VI Phaser Arrays, 2 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 2 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 4 Maximum Emergency Warp Velocity: Warp 8.3 Transwarp-Capable: Yes Manufacturer: Utopia Planitia Fleet Yards Yellowstone-class Runabout Role: Runabout Length: 26 meters Power Plant: Matter-Antimatter Armaments: 6 Type-VI Phaser Arrays, 2 Photon Torpedo Tubes Defenses: Deflector Shields Crew: 5 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 6 Maximum Emergency Warp Velocity: Warp 9.3 Transwarp-Capable: Yes Manufacturer: San Francisco Fleet Yards
  7. Khas

    Tides of Mayhem Federation Starship Classes

    SHUTTLECRAFT Type-6 Shuttle Role: Shuttlecraft Length: 6 meters Power Plant: Matter-Antimatter Armaments: 2 Type-IV Phaser Emitters Defenses: Deflector Shields Crew: 2 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 1.2 Maximum Emergency Warp Velocity: Warp 2 Transwarp-Capable: No Manufacturer: San Francisco Fleet Yards Type-9 Shuttle Role: Shuttlecraft Length: 8.5 meters Power Plant: Matter-Antimatter Armaments: 2 Type-IV Phaser Emitters Defenses: Deflector Shields Crew: 2 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 4 Maximum Emergency Warp Velocity: Warp 5 Transwarp-Capable: Yes Manufacturer: Utopia Planitia Fleet Yards Delta Flyer-class Shuttle Role: Heavy Shuttlecraft Length: 21 meters Power Plant: Matter-Antimatter Armaments: 3 Type-V Phaser Emitters, 2 Pulse Phaser Cannons, 2 Photon Torpedo Tubes, 1 Photonic Missile Launcher Defenses: Deflector Shields Crew: 4 Sublight Propulsion Method: Impulse Deive Maximum Safe Warp Cruising Speed: Warp 9 Maximum Emergency Warp Velocity: Warp 9.99 Transwarp-Capable: Yes Manufacturer: Utopia Planitia Fleet Yards
  8. Khas

    The Winter Fortress

    "The replicators?" Shar asked after washing down some of his icoberry pancakes with a big gulp of orange juice. "They're a bit of technology from before the Fall that we managed to salvage. Basically, they take raw materials - water, sugars, fats, proteins, minerals, and so on, and arrange them in the right pattern and temperature so that it makes a copy of whatever food you want - so long as it's in the replicator's computer library." The Andorian took another sip of his raktajino, before answering Shynt's second question. "I assume you mean the currents of magic..." he began. He'd often heard people refer to the currents as "mana" before. "The beauty of this thing is, it doesn't use any of them. It gets its power from some fusion batteries - you'll have time to learn of THAT process in the library - which are another bit of Pre-Fall tech we managed to salvage." Taking another sip of his coffee, Shar looked up. "Speaking of magic..." he began again. "Anyone here attuned to at least one current of magic? Could always use the extra firepower." One young human raised his hand. "You there." Shar said, pointing to the new recruit. "Name and currents." "James Matthews, sir!" the human youth said. "And I'm attuned to the red and blue currents." "Fire and storms." Shar began. "Nice. I'm personally attuned to the black, gray, and green ones - shadows, death, and plants, respectively." Shar took another sip of raktajino. "Now, anyone else?"
  9. Khas

    Which universes can Star Wars beat?

    The trigger for the phaser rifle looks like that little button just above the handle.
  10. Khas

    Which universes can Star Wars beat?

    Well, 23rd century phaser pistols were badly-designed, sure. What about 24th century ones? And of course, the phaser rifle is a better weapon anyway:
  11. Khas

    Symbol of Magic

    Even more updated version: New element list, clockwise from top: Spirit, Water, Air, Wood, Sulfur, Salt, Fire, Earth, Shadow, Metal, Light, Void.
  12. Khas

    Symbol of Magic

    The updated version of the Arcane elements in the fantasy universe I'm working on: Clockwise from the top: Spirit, Water, Air, Wood, Sulfur, Light, Metal, Shadow, Void, Earth, Fire.
  13. Khas

    Which universes can Star Wars beat?

    Admittedly, the Arwing IS superior to a lot of fighters in Star Wars, with maybe only the X-Wing, B-Wing, or TIE Defender being superior... but Arwings are in a much, much more limited supply than the others, so sheer numbers could win out.
  14. Khas

    Which universes can Star Wars beat?

    Another universe Star Wars should be able to beat is Starfox. Admittedly, not TOO hard with that one...
  15. Khas

    Blackfoot's Paradise

    Sing to the tune of Coolio's "Gansgta's Paradise". As I post in the forum that's the Kingdom of Trolls I try to boost my rep, 'cause I'm low in the polls 'Cause I've been pimpin' and bustin' for so long That even my mama thinks that my mind is gone! But I ain't never spammed a thread that really deserved it Me treat Jack with respect you know that's unheard of You better watch how you're talkin' when you come up the bend Or New Age Posting will annoy you all to no end I really hate to brag but I gotta fish shop And I see myself cheering when the Cowboys are on top, fool Gank's the kinda guy the little dummies wanna be like Praying in the forums and shouting "Jesus Christ!" Been spendin' most my life, postin' up in Blackfoot's Paradise Been spendin' most my life, postin' up in Blackfoot's Paradise Keep spendin' most my life, postin' up in Blackfoot's Paradise Keep spendin' most my life, postin' up in Blackfoot's Paradise My situation nearly drove me to despair I can't live a normal life, they got me stranded in DayCare So I gotta be down with my socks in N.A.P. Too much comic book-reading has driven me batshit crazy I'm a total fool with Conchaga on my mind Got a comic in my hand and a gleam in my eye I'm a wannabe gangsta with impotent anger And my sockpuppets all say that I'm an awesome gang-banger, fool DayCare ain't nothin' but a click away I'm spammin' shit, do or die, what can I say I'm in the clear now, but will that always be so The way things are going, I don't know Tell me why I am so blind to see That the one I pwn, is always me Been spendin' most my life, postin' up in Blackfoot's Paradise Been spendin' most my life, postin' up in Blackfoot's Paradise Keep spendin' most my life, postin' up in Blackfoot's Paradise Keep spendin' most my life, postin' up in Blackfoot's Paradise Fish shop and the comics, comics and the fish shop Maybe just for once, the Cowboys won't be a flop Everybody's groaning, but half of them ain't caring All that they are doing, is laughing at me and staring The say I gotta wise up, but no one hear will teach me So I guess I'll just make it so that nobody'll wanna reach me So now that they can't, I guess they won't I guess they front, but I still hold to the belief that I'm hot stuff, fool Been spendin' most my life, postin' up in Blackfoot's Paradise Been spendin' most my life, postin' up in Blackfoot's Paradise Keep spendin' most my life, postin' up in Blackfoot's Paradise Keep spendin' most my life, postin' up in Blackfoot's Paradise Tell me why I am so blind to see That the one I pwn, is always me Tell me why I am so blind to see That the one I pwn, is always me
  16. Khas

    Which universes can Star Wars beat?

    A Klingon Bird-of-Prey has a length of about 110 or so meters, while the Millennium Falcon is 35 meters long. Not even close.
  17. Khas

    Star Trek: Discovery - Official Trailer

    Actually, according to the (admittedly non-canon) novels detailing TOS and "The Lost Era" (everything between Star Trek VI and "Encounter at Farpoint"), not all Klingons were affected by the virus, with the "HemQuch" and "QuchHa'" sub-species: the HemQuch were those who retained their head ridges, while the QuchHa' were those who lost theirs. Maybe that will finally become canon now.
  18. Khas

    Which universes can Star Wars beat?

    There's also this little scene from "Rogue One": And given that we know an ISD has a mass of 40 million tons.
  19. Khas

    Which universes can Star Wars beat?

    It's actually the Turbolasers vaporizing the asteroid that's the high-end outlier now, since we saw this scene in "Ghosts of Geonosis": Here we see the B-Wing protoype carry out a weapons test: Notice how Hera says that it "has the firepower they need" - after making that small explosion.. Here we see it in action against light cruisers: We also know from the Enterprise episode "The Expanse" that photonic torpedoes - the predecessors to photon torpedoes - could have their yield modulated. From "knocking the antenna off a shuttlepod" at the low end to "putting a three-kilometer crater in an asteroid" at the high end. I'd assume photon torpedoes would have similar "modulating" capabilities, as it would explain a LOT. We also know that the Death Star's superlaser only reached full power after the kyber crystals - which draw energy from the Force - were put into its dish (courtesy of both "Rebels" and "Rogue One". And it wasn't until the First Order discovered how to do it that they had hypermatter reactors small enough to fit inside starships, IIRC - the Death Stars used hypermatter reactors, but nothing else did at the time. And according to the new canon Star Wars: Force Commander game, we learn that durasteel is "stronger than steel, but weaker than titanium". And I think I was going to say "ever since the Disney Apocalypse, things haven't looked as good for SW 'versus' wise."
  20. Khas

    Which universes can Star Wars beat?

    Star Wars would also beat The Expanse... but then, since The Expanse is limited to the Sol System, that might not be saying too much.
  21. Khas

    Which universes can Star Wars beat?

    Didn't you watch the "Rebels" episode "Zero Hour", and how HTL bombardment delivered, at most, gigajoules of energy into the target during the orbital bombardment? The Disney canon is very, VERY different from the old. Granted, Thrawn WAS under orders to take the Rebel leaders alive, but if the HTLs really did have even kiloton-level firepower, he could have just targeted areas near the shield, and let the debris from the explosions overwhelm the shield generator. To say nothing about how an Imperial light cruiser was split in half by sub-kiloton warheads in "Ghosts of Geonosis" - and the explosion occurred in-atmosphere, so there's no real way to get around it being that low. It was also mentioned in the new-canon novel "Tarkin" that the devastation caused to the planet Murkhana occurred after YEARS of orbital bombardment, and that planet still supported some native multicellular life, and its oceans and atmosphere were mostly intact. And then there was the time the B-Wing prototype used an experimental laser canon to one-shot an Imperial light cruiser. Yeah, ever since the As for Star Trek Online and its being canon, more info can be found here: http://forums.asvs.org/index.php?/topic/1148-star-trek-online-and-its-canon-status/- basically, Star Trek Online is "soft canon" - meaning that it's canon unless contradicted. The ships, technologies, and stories are canon, but the game mechanics and player actions aren't. So, since the 10 km weapons-range shown in-game is a game mechanic, it's not canon. Star Trek Online is the only bit of Trek media that falls into soft-canon.
  22. Khas

    Which universes can Star Wars beat?

    Heh. Most people are biased in one way or another. Don't feel bad, this wasn't even close to the worst I've seen. (Looking at you two, KirkSkywalker and StarWarsStarTrek.)
  23. Khas

    Which universes can Star Wars beat?

    (Thrawn was under orders to capture the Rebel leaders alive.) And Federation ships used to go by themselves. That was until the Dominion War. As we saw in "Sacrifice of Angels", during Operation Return, large fleets had become common. A task force composed of 627 Federation and 300 Klingon ships was sent to retake Deep Space Nine, and went against a fleet of 1254 Dominion and Cardassian ships. With another 2800 Dominion ships waiting on the other side of the Bajoran wormhole. By the time the Dominion War was further underway, the Federation-Klingon-Romulan Alliance was launching fleets of that size fairly regularly: We also know from the Battle of Tyra (which occurred off-screen) that a Federation fleet of 112 ships was all but wiped out in an engagement with a Dominion fleet. And then, there was the final battle of the Dominion War - the Battle of Cardassia: Also, Jem'Hadar "fighters" - unlike Starfleet's fighters - aren't what we'd really normally consider starfighters. They're about the size of Princess Leia's ship or a Klingon Bird-of-Prey, and have a crew of 43.
  24. Khas

    Which universes can Star Wars beat?

    If we were going with the old SW canon, as well as Pre-STO ST canon I might agree with you. But alas, some... interesting developments happened in both universes. The first, was that, as of Star Trek Online, the Federation has developed dedicated carriers. Or rather, the Caitians (a Federation member species) donated their dedicated carriers to Starfleet. Behold, the ~1.2 km-long Atrox-class: And, as we saw in DS9, Starfleet DID make use of fighters (and continues to do so into the Star Trek Online era): The Peregrine-class Attack Fighter: And the Stalker-class Stealth Fighter: And, here we see why fighters don't appear too often in Star Trek, unless there's a fleet engagement, or a recon or escort mission: As for starship sizes, well, that's no longer too much of a factor, considering that we now have ships like the 1,062 meter-long Odyssey-class (the Enterprise-F being an example of one): And another being the 1,500 meter-long Jupiter-class: Your bog-standard Imperial Star Destroyer is 1,600 meters long, while a Rebel Mon Cal Cruiser is 1,200 meters long. A Romulan Warbird is about 1,300 meters long. So, technically, size isn't too much of a factor any more. Another big decider is ship firepower. Take this scene from the Deep Space Nine episode "The Die Is Cast": And yes, there is that talk about the "transponder sending back false readings", but remember, the surprise didn't come until AFTER those life-form readings - the devastation of the planet's crust was about what they were expecting. And it was said earlier in the episode that the fleet was expected to boil that planet (about the size of Earth) down to its core after 6 hours of bombardment. High-end for their weapons? Sure. But not even close to the highest firepower showing/tanking. Now, compare this orbital bombardment season from the Rebels episode "Zero Hour" Though, I do agree that the Empire would beat the Federation in ground warfare. Even though a phaser is a superior weapon to a blaster.
  25. Khas

    The Winter Fortress

    Shar chuckled at Sulap's comeback. He'd found that a sense of humor was often needed at this base, what with everything that they had to face. "Yeah, we've got replicators." the Andorian replied. "And a team of cooks for special occasions. Things like holidays, major victories, funerals, stuff like that." At last, returning to the dining hall, Shar opened the doors. "Ladies and gentlemen..." he began. "Make yourselves at home." Shar then started walking over to a replicator stationed at a nearby wall. Maybe now he could finish his breakfast. "Raktajino." he said to the replicator. "Hot. Two servings of vanilla cream." On cue, a mug of the hot, sweet, Klingon coffee materialized in the replicator's reception pad. Pausing for a moment, he voiced another order to the machine. "Orange juice. Cold. And a plate of... six icoberry pancakes." Once more, his requested food and drink materialized. He carried his meal over to a nearby table, and started to dig in.
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