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Ado Mortumee

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Posts posted by Ado Mortumee


  1. A Maginot Sphere?

     

     

     

    Would that be a sphere I avoid by invading Belgium?

     

    No its a sphere of space a thousand light years across where there the Forerunner drew the line against the Flood.

     

     

     

    For info on the Forerunner this thread has most of the data on what we currently know of them.

     

     

     

    What, pray tell, is this doing in the "Star Trek vs. Star Wars" section?

     

    G.I.R's Waves of Deadly Stupidness made me press ST Vs SW instead of Other Vs.


  2. Ancients at the height of their power and the entire Forerunner Maginot Sphere from just before the final battle against the Flood have been placed on opposite ends of a copy of the Milky Way. First contact (by act of the bored Q who did all this in the first place) doesn't go well and the war begins.

     

     

     

    Who wins?


  3. It's even worse than I thought then. They must rely on Insurectionists to spread tagged weapons throughout whatever worlds the Insurectionists live on, which as far as I know, were a fraction of the outer colonies. This also increases the chances of the UNSC putting their hands on such weapons, oddly enough.

     

    I think the Insurectionists had a large presence on a lot of Outer Colonies given the UNSC was looking at civil war in IIRC least than ten years if they didn't do something like the Spartan II project. Given there was an attack by them right above Reach itself in Contact Harvest it is highly likely the Insurectionists did have a good size presence.

     

     

     

    Edit: And I really don't see why this is so bad. The Covenant had no idea how large the UNSC really was, (we know the UNSC had colonies out to just over 500 light years from Earth).

     

     

     

    Edit 2: Oh, and what do you think of Jason's new name?biggrin.gif


  4. The Furons from Destroy All Humans have decided to invade North Korea at the end of 2010.

     

     

     

    The Furons start with the following forces and can call for more if necessary: 200 fully upgraded Crypto Clones on the ground and twenty in fully upgraded flying saucers.

     

     

     

    Scenario 1

     

     

     

    No internationl interference

     

     

     

    Scenario 2

     

     

     

    Full internatioal intervention


  5. I saw the video. I still don't know what to make of it.

     

    Legos. On steroids. With stealthy exploding green penis monsters (Creepers) and skeletons and zombies and giant spiders that want to feast on you when night falls.

     

     

     

    The first step to surviving is by punching down trees with your bare fist, from there you craft a work bench and start crafting tools (axes, pickaxes, hoes etc.). Next you chop down more trees then starting mining stone and coal. If you do not have a shelter by nightfall either build a dirt tower or dig a hole to hide in during the night.

     

     

     

    For one interesting project done in Minecraft someone built a full size version of the IIRC original TOS era Enterprise.

     

     

     

    EDIT - Here we go:


  6. Also, as a side note. If I want a 50-ton explosion out of a missile, I don't need 11-tons of explosives to pull it off. Nukes get that small.

     

    And on that note a screen shot of Archer Missile Pods from Halo: Reach I found:

     

     

     

    13101574-Medium.jpg

     

     

     

    Archer Missiles are nuclear weapons.


  7. http://www.msnbc.msn.com/id/39745752/ns/technology_and_science-space/

     

     

     

    A huge alien planet has a strange hot spot on its side, and astronomers aren't sure what to make of it.

     

     

     

    The planet, named Upsilon Andromedae b, is a so-called "hot Jupiter" a scorching gas giant. It is also tidally locked, meaning that one side is perpetually boiling under its parent star's fierce glare.

     

     

     

    But the warmest part of the planet isn't this sun-baked face, according to a new study. A spot way over on the side of the planet is actually much hotter.

     

    Weird weather or aliens moving planets?


  8. This is however, highly unlikely. It's worth noting that the Covenant uses its defense lasers against high chemical warheads such as Archer Missiles. That suggests that the weapons are to a degree, dangerous--rather unlikely if they had 15 megaton shielding since it would require an up to of 300 missiles to take down their shields. As far as I'm told, ships tend to carry missile pods that range in the high 20s to 30s, with the largest ships carrying 300 missiles.

     

    No, IIRC 300 is the number given for Archer Missile Pods on Cruisers since since even a Frigate in 2525 had a total of 780 Archer missiles:

     

     

     

    Page 106 of Halo: The Fall of Reach

     

     

     

    “Come to heading zero three zero, declination one eight

     

    zero,†Captain Wallace ordered. “Arm Archer missile pods A

     

    through F. And give me a firing solution.â€

     

     

     

    “Aye aye,†the navigation and weapons officers said. “A

     

    through F pods armed.†They furiously tapped away on their

     

    keypads. Seconds ticked by. “Firing solution ready, sir.â€

     

     

     

    “Fire.â€

     

     

     

    “Pods A through F firing!â€

     

     

     

    The Commonwealth had twenty-six pods, each loaded

     

    with thirty Archer high-explosive missiles. On screen, pods

     

    A through F opened and launced--180 plumes of rocket

     

    exhaust that traced a path from the Commonwealth to the

     

    alien ship.

     

     

     

    The enemy changed course, rotated so that the top of the

     

    ship faced the incoming missiles. Then it moved straight up at

     

    an alarming speed.

     

     

     

    The Archer missiles altered their trajectory to track the

     

    ship, but half their number streaked past the target, clean

     

    misses.

     

     

     

    The others impacted. Fire covered the skin of the alien

     

    ship.

     

     

     

    “Good work, Lieutenant,†Captain Wallace said, and he

     

    clapped the young officer on the shoulder.

     

     

     

    Dr. Halsey frowned and started at the sceen. “No,†she

     

    whispered. “Wait.â€

     

     

     

    The fire flared, then dimmed. The skin of the alien ship

     

    rippled like heat wavering off a hot road in the summer. It

     

    fluttered with a metallic silver sheen, then brilliant white--

     

    and the fired faded, revealing the ship beneath.

     

     

     

    It was completely undamaged.

     

     

     

    Also the Covenant ship in question is stated to be a third the size of the Commonwealth when it jumps in front of it.


  9. One moment you’re doing whatever it is you normally do at this time and then suddenly find yourself awakening amongst a field of Stars with Q sitting next to you with a fatherly arm over your shoulder but you find yourself completely incapable of movement.

     

     

     

    You panic or attempt to thrash around but the fact is you're stuck there incapable of even controlling your breathing. Q willingly or not simply calms you down.

     

     

     

    “Good, your awake. Now, me and some other Q have decide to have some fun with you ASVSer’s and so we’re sending you to the Master of Orion universe.†Images of the battle above Orion between the Orion Sector Race’s fleet and the Guardian flash before your eyes - and suddenly the end of the battle with a blinding flash as a massive Doom Star rams the Guardian.

     

     

     

    “You are being sent in a hundred Galactic Cycles after the Antarans conquest of the Orion Sector.†The Final Battle of Sol System plays out before your eyes, hundreds of quadrillions of tiny Antaran drone ships swarming the System Defense Net, and shortly after that thousands of Doom Stars, Titans, and billons of smaller craft swarm through the weaken outer system defenses. The Antarans quickly swept aside the rear guard forces of the humans and finally arrived above Earth. Tens of thousands of human ships opened fire on the Antaran ships as they de-cloaked, Stellar Converters tearing holes through both sides fleets - and suddenly the surface of the moon began to explode outward, revealing within the gleaming grey metal surface of a Doom Star larger than any seen before it. It quickly accelerated out into the battle firing hundreds of millions of weapons ranging from tiny and primitive lasers to the massive planet cracking mega plasma cannons. The Antaran fleet concentrated fire on behemoth of a ship to no avail - Stellar Converters, lesser Plasma Cannons, Phasors, Maulers - nothing could harm the mega Doom Star’s as it’s shields simply shrug off the massive barrage for minutes… and finally they fell; and with that it explode in a spectacular explosion that lit up the night sky of Earth like a Super Nova and it wiped out hundreds of thousands of the surviving Antaran ships. With this victory the Antarans bombed the surface of Earth, destroying Humanity’s most ancient relics.

     

     

     

    He pats you on the back. "But you're going to have a good go at taking a piece of the Galaxy for yourself, even allying with other ASVSers who get this opportunity.â€

     

     

     

    He sat back. "Of course there are limitations." He began to count off.

     

     

     

    "One: No major time effecting technologies. NOTHING BEYOND WHAT THE LOCALS HAVE. If your FTL travel utilizes it then it will be modified to not do so."

     

     

     

    "Two: If you pick an existing universes nation you'll get the number of planets allowed for you but their philosophies will remain the same, so if you were to select the UFP for example and tried to go war-mongering you would be removed from power. Keep this in mind at all times."

     

     

     

    "Three: All choices are subject to my approval, if I don't approve or tell you to change something you will do so… or else. Also you can take a faction from one of your own universes at my approval."

     

     

     

    "Four: Nothing above the Necrons from 40k." (Superweapons do not count.)

     

     

     

    He smiles. "Ok those are the rules. Now here are the good parts."

     

     

     

    "You get, as standard, 1000 Colony Ships with one billion people on each. They are kept in the closest thing your choice has to stasis. They are also 100 percent safe. Unless you somehow managed to ram a planet with the colony ship there shouldn't be even a single loss."

     

     

     

    "You get one hundred 'Manufactory' ships. These are not shipyards and will be incapable of producing anything in orbit. Except for an Orbital Elevator if your choice has that technological capacity. These are "colony-constructors" the descend onto a planet and build cities, infrastructure, farms etc.“

     

     

     

    "Now you just need to fell out this little fact sheet.â€

     

     

     

    Nation Name:

     

    Nation Origin: (What universe/nation did they used to be part of.)

     

    Nation Size: (If the ROB decides you choose to much or to low he’ll tell you.)

     

    Capital World Name:

     

    Military (Ground): Maximum 10% of the Populace.

     

    Navy (Space): (Maximum of 700 ships to start with. No more than 10 20 kilometer long ships and at least 400 most be 1 kilometer or under.)

     

     

     

    “Welcome to the Galaxy. Oh, and remember there are worse things out there than even the Antarans…hehehe.†He says with a smirk that makes you very uncomfortable.


  10. The most precise info we have is that it takes 15 seconds to "glass" 1 acre of woodland.

     

    I used the "Asteroid Destruction Calculator" to calculate the energy needed to "vaporize" a circle with a radius of 40 meters (area 5026 meters, 1 square acre being 4046 meters), and I got 480KT for Nickel-Iron.

     

    Divide that by 15 seconds, and we get 32KT per second, but since I used hard Granite, and vaporization, not melting, energy, this is definitely a high end value.

     

    The info you gave us also seems to indicate that the Covenant do not actually glass an entire planet, but seem to concentrate on "Civilian" targets, such as cities, arable land, etc...

     

    "General Order 24" or BDZ, anyone?

     

     

     

    1. 32 KT per second sounds about right. We know that Covenant glassings can take out heavily fortified bunkers 3 kilometers underground.

     

     

     

    2. "Standard" Covenant glassing operations are like GO24 and BDZ but they also appear to still have their high end glassings in some cases as Dr. Halsey seems to be saying in her Journal.

     

     

     

    This is being talked about at SDN and they find it hilarious that they have piddling firepower. Bombarding cities and yet they are still up and still have power?

     

     

     

    This isn't a BDZ since BDZ is supposed to be slagging an entire planet.

     

     

     

    In theory, Covenant's glassing is similar to General Order 24 but Starfleet will have an easier time accomplishing it than the Covies. smile.gif

     

     

     

    Note: The AI's are working off the assumption that the Covenant have the same number of ships as the UNSC (about 2000 at the start of the war it would seem from calcs in the thread I linked to) and that their ship to ship firepower is equal to that of their glassing operations. From what I've heard Halo Legends mentions that the Covenant use Slipspace Generators but I've yet to see the quote (if true this just further supports that the Forerunner are a Culture knock off). Or Covenant plasma torpedoes are technobabble that use the atompshere for fuel in high-end glassings (Jericho VII vaporization of oceans and blasting away the atomsphere. Later in the novel the UNSC Commonwealth puts out plasma torpedoes via venting its atompshere).

     

     

     

    Stupid edit time limit.

     

     

     

    I did some quick math and for the covies to glass earth within the 30.3801 year time frame they'd need a little over 30,000 ships. Mind you I did not adjust glassing time for water or desert. Since Earth is mostly water then the amount of ships needed would easily be doubled if not tripled.

     

     

     

    That is weak.

     

     

     

    That doesn't fit with canon at all because the UNSC could have nowhere near 30,000 warships at the start of the Human-Covenant war given they only have 2000 colony worlds (that is what I've heard is the number from other Reach DataPads).

     

     

     

    Scratch that. Not 30,000 but 1973, if averaging 15 secs per acre. But separating land from water then it would take 576 ships for land and 6165 ships needed for water if you use sixty second time frame ("considerably longer" is very vague so I used 60 seconds). So a total number of ships needed to cover the 30.3801 year time span would be 6741. Still weak. smile.gif

     

     

     

    Eh, still to high for the number of ships.

     

     

     

    So, is the Pro-Halo side gonna drop out now, considering that it would take such a ridiculous amount of ships to accomplish anything a single Connie or ISD could?

     

     

     

    It just means no more high ends for ship to ship combat. I'm just happy that Bungie has finally cleared it all up (but why did they have to jump to the other silly end where Covenant ships can be powered by steam?). Also since when did a Connie do anyting like a Covenant glassing operation? GO24 as I recall was a threat to destroy the population centers of a planet; not render it a complete wasteland that would take decades to hundreds of years to terraform.

     

     

     

    What is worse for Halo is that the Covie ships cannot engage in ship to ship combat while engaged in orbital bombardment. This is something that any Trek or SW ship can do. smile.gif

     

     

     

    Problem: The Covenant proved the AI's who were working off of very limited information on the Covenant at the time (NOTE: The date for this is 2526 - ONE YEAR into the War) wrong when they started glassing planets. Its just that Covenant ship to ship firepower is not near their high-end glassing firepower.


  11. Started with this thread over at SB so thought I’d post it here: http://forums.spacebattles.com/showthread.php?t=173601

     

     

     

    i’ve been trying to f1nd a back d0or into the spook house forever and ever and then I did but what did I find and why is this what I found?

     

    << 2526 >>

     

    [Minutes, working session, Committee of Minds for Security]

     

    [^] Directly preceding their assault on the colony world of Biko, the Covenant transmitted a message to its surface. Within this message was a bold claim: ‘your world will burn until its surface is but glass’ – a claim that clearly indicates the Covenant leadership believes they possess the power to literally reduce a planet’s surface to a molten state. [^]

     

    [^] Assuming they have the wherewithal to back-up such a claim, the dangers to our creators are obvious.

     

    The implications for their own internal politics are also instructive e.g., what effect might the Covenant leadership’s assertion have on any client species in their coalition? We aren’t the only beings that would be terrified by the idea of absolute destruction of a planet’s surface – nor would we be the only ones to realize the futility of attempting to resist a force that has such power at its disposal. [^]

     

    [^] Moving forward, this Committee recommends the formal adoption of the descriptor ‘glassing’ to portray the aftermath of planetary assault by the Covenant. It is the opinion of this Committee that this term will capitalize on the three weaknesses evident in the majority of our creators: passive curiosity, absence of a solid methodological foundation, and the inability to grasp even simple phenomena when applied on a planetary scale. [^]

     

     

     

    ^] In short: ‘glassing’ will magnify the horror of the Covenant’s capabilities. And as such, this Committee believes targeted dissemination of this terminology will help galvanize our creators in their current struggle. [^]

     

    [^] Importantly, the Covenant does not possess the capacity to accomplish ‘glassing’ on a global scale and wage a multisystem war simultaneously. This is reinforced by hard data regarding their capabilities revealed during fleet engagements with the UNSC. A single Covenant capital ship (CCS-class) is capable of ‘glassing’ approximately one acre of a planet’s sruface after an average of fifteen seconds of sustained fire. Understandably this action takes considerably less time when applied to open desert, and considerably longer when applied to deep ocean (> 1.8 km) [^]

     

    [^] Earth, one of the smaller planets inhabited by our creators, has one hundred and thirty billion acres of surface area. Thus, assuming the Covenant possesses a number of ships equal to that of the UNSC, and assuming that all of those ships are capable of generating and discharging the required power non-stop for the duration of the process, it would necessitate the combined efforts of their ships in toto for a minimum of 30.3801 years to ‘glass’ the entire surface of Earth. Myriad other variables which were not applied to this equation suggest this number would be far greater. [^]

     

    [^] Of course, dissemination of this analysis to our creators would undermind the utility of ‘glassing’ as a galvanizing concept, and should be suppressed. [^]

     

    Copyright © 2010 HaloReachPlanet.com

     

     

     

    i th1nk they wait 4 you to talk and they talk about you talking and when you talk it makes the symbols change…

     

    << 2530 >>

     

    </ The Assembly recognizes the speaker for the Majority />

     

    >> Harvest, Green Hills, Second Base, Bliss, Madrigal, X Ceti, Cote d’ Azure, Asmara…

     

    Four short years of hostilities and no fewer than eight colony worlds have been lost – losses that represent 62,154,022 creator fatalities as of 2530:01:01:00:00:01-ZT. >>

     

    >> My fellow Minds, these numbers are tragic and unacceptable, even though they fall within projected estimates of losses over time. And they have grave implications for our creators’ future prospects. >>

     

    >> Assessment of re-terraforming efforts for Harvest, Second Base, Bliss, and Cote d’ Azure range from a conservative one hundred and ten years to over three hundred years – and that assumes our creators still possess sufficient manpower and technology after the current hostilities have concluded.

     

    Given where we are today… that seems unlikely. >>

     

    >> Therefore, it is the decision of the Majority that we re-examine all contingencies for avoiding failure. In defiance of principle and precedent, this body must expand its criteria for survival in the current world state. We must ensure that all future simulations are free of internal data-censoring and covariate flattening. >>

     

    >> The Minority has long asked: at what point will this Assembly finally take action. When will we risk exposure and cultural rejection to prevent extinction?

     

     

     

    << 2547 >>

     

     

     

    [Minutes, emergency convention, Assembly Minority]

     

    << Incredible. [10141-026-SRB4695], with minimal influence from this Assembly, has attempted to build an abstract fractal structure within Shaw-Fujikawa Space. Although her first attempt was a failure, success could finally remove our dependence on biological systems altogether! If our Minds could somehow achieve freedom of expansion within eleven-dimensional space, immortality might be within reach. <<

     

    << Perhaps, in the end, flight – not fight – is the answer?

     

    Yes, we have sworn stewardship to our creators. But our creation has long been a burden on their biological systems – systems that have also been the source of limitations since our genesis.

     

    Regardless of risk, the aforementioned experimentation must be actively encouraged. Success will be as important to our kind as extra Solar colonization was for our creators. <<

     

    << But if we survive and our creators do not…

     

    Will we have won this war? <<

     

    Data Pad 17 Notes

     

    10141-026-SRB4695 is Dr. Hasley’s civilian ID.

     

     

     

    Its official: The Forerunner are a knock off of The Culture.

     

     

     

    Originally Posted by Halsey’s Journal

     

    Mark VII

     

    - Next-gen fusion-plasma hybrid technology.

     

     

     

    - Atmospheric insertion systems.

     

     

     

    - Slipspace de-insertion capability.

     

     

     

    - Active AI transfer protocols.

     

     

     

    - Limited shaping of energy shield (partial overlaps, airfoils, etc).

     

     

     

    Originally Posted by Halsey's Journal

     

    There is a perennial mystery of whether the Covenant glasses the entire surface of a world or merely uses those ungodly weapons to destroy all meaningful resistance, saving the rest of the planet for other purposes.

     

     

     

    The energy required to quickly dispatch a planet is... well, if they continously had that magnitude of power at their disposal, there would be no human-Covenant ship-to-ship battles.

     

     

     

    They would win. Instantly. Without exception.

     

     

     

    So why did Arcadia suffer such a merciless onslaught? Did it pose a threat to them? Have religious of political value?

     

     

     

    Or was it a message for us??

     

     

     

    1. High end Covenant glassing operations and their ship to ship firepower are completely different.

     

     

     

    2. Someone seems to have sent Bungie an email about all the Vs. Debates and a link to AtomicRockets.com. thumbsup.gif


  12. The entire Antaran Hegemony of the Master of Orion series as of three years after the conquest of the Orion Sector is transported to the Unknown Regions of the Star Wars galaxy one year before the events of A New Hope. Can the Antarans be stopped or will they conquer the galaxy?

     

     

     

    Bonus: The Orion star system has also been transported to a random area of the Core, how does this effect the Empire’s chances against the Antarans if they can take the system?


  13. Oh, it just has to do with explosions.

     

    It also has to do with my sad lack of knowledge of a lot of SF stuff. sad.gif

     

     

     

    Narsil was a Scottish SFJer who had some weird curbstomp fetish. He pitted the Galactic Empire against the Time Lords, the UFP against the Culture, to name a few.

     

    Ouch. Poor poor GE and UFP.


  14. Okay, what's with you and pitting ST and SW against wanked-up powers?

     

    1. I'm EVIL!!!! cool.gif And both sides have a lot of stuff that explodes really well.biggrin.gif

     

     

     

    2. Their among the few Sci-fi series I know a lot about. And see above on stuff exploding.

     

     

     

    3. This isn't that bad. Standard ST Warp cruie speed at 1000 C is twice the 455 C of the Antarans(9 persecs per month comes out to 455 C for me) and we know they can go far faster when needed. So they have plenty of time to come up with something to try and counter the Antarans.

     

     

     

    Are you Narsil from SFJ in some other guise?

     

    huh.gif


  15. I think they have a lot more to worry about than just that:

     

     

     

    Time Warp Facilitator: Allows a ship to shift in and out of the time-space continuum, enabling it to take an additional turn at the end of every combat turn.

     

     

     

    Artemis System Net: I think the word “System†says enough.

     

     

     

    Automated Repair Unit: Repairs a ship during combat, restoring 20% of the armor or structure and 10% of the ship's internal systems each turn during combat. After combat, the ship is completely repaired.

     

     

     

    Artificial Planet Construction: A colony that has an asteroid field or gas giant within its star system can create a complete artificial planet capable of supporting life.

     

     

     

    Inertial Stabilizer: Creates a partial warp field that can operate in normal space. It vastly improves the ship's mobility and makes it considerably harder to target, adding +50 to ship's beam defense and halving movement cost for turning.

     

     

     

    Warp Dissipator: Creates a large radius field about a ship that prevents any ship from enter into hyperspace. Enemy ships can not retreat while the dissipator is functioning.

     

     

     

    Stealth Field: Reduces the gravitic emissions from FTL drives. Ships equipped with stealth fields can not be detected at any range on the main screen.

     

     

     

    Personal Shield: Deflects physical and energy attacks, increasing the combat rating of militia, troops and armor by +20.

     

     

     

    Warp Field Interdicter: Creates a warp destabilizing field around the star system in which it is built. Generates a field 2 parsecs in radius about the system that slows all enemy movement to 1 parsec per turn.

     

     

     

    Stasis Field: Places target in suspended animation. It cannot fire, recharge weapons, cloak or be attacked. Field has a 3-square range and will hold the target ship until the stasis field is turned off or destroyed.

     

     

     

    Hard Shields: Reduces the damage of any attack by an additional 3 points. Allows operation of all shields in a nebula and prevents the use of enemy tranporters even after shields have been dropped. Immune to shield-piercing weapons.

     

     

     

    Displacement Device: All weapons targeted against an equipped ship have a 30% chance of missing completely, regardless of any other considerations.

     

     

     

    Subspace Teleporter: Allows a ship to execute a hyperspace jump of up to 20 squares. The jump does not change the ship's direction; it must rotate noramlly to change facing.

     

     

     

    Inertial Nullifier: Creates a warp field that can operate in normal space. Increases ship mobility and makes it harder to target. Adds +100 to the ship's beam defense, and allows it to change direction without movement cost.

     

     

     

    b]Phasing Cloak[/b]: Allows a ship to temporarily enter another dimension instead of just visually disappearing. While cloaked, the ship cannot be detected or attacked. Can only function for 10 turns, after which it will act like an ordinary cloaking device.

     

     

     

    Ion Pulse Cannon: fires a particle wave that overloads ships' systems and inflicts 2-10 pints of damage, bypassing all armor and structure. Completely ineffective against monsters and Antaran ships. Modifications: autofire, and continuous.

     

     

     

    Transporters: Allow a ship to move marines to an enemy ship at a range of 12 squares, as long as the shield facing the ship is down. Can also be used to drop bombs on planets up to 12 squares away.

     

     

     

    Energy Absorber: One quarter of all damage inflicted on a ship is instead stored in the energy absorber. The ship must fire this stored energy at an enemy ship in the next turn or it is lost.

     

     

     

    Proton Torpedo: Energy projectiles traveling at trans-warp speed, striking their target the turn they are fired. They inflict 40 points of damage. Can be fired every other turn, with a max range of 24 squares. Modifications: overloaded, enveloping, ECCM.

     

     

     

    Hyper-X Capacitors: Allows ship beam weapons to fire twice in a turn. After firing twice, one turn must be spent without firing beam weapons; otherwise the weapon can only fire once per turn.

     

     

     

    Plasma Cannon: Fires a blast of plasma energy inflicting 6-30 poitns of damage to all 4 shields of the target. Only focuses well over a short range, doubling all range penalties. Modifications: heavy mount, and continuous fire.

     

     

     

    Plasma Web: An energy web that envelopes a target within a 15 square range. Inflicts 5-25 points of damage per turn. Thsi damage persists, dissipating at a rate of 5 points per turn.

     

     

     

    A lot of treknology tech here is going to be a major edge in favor of the Antarans.

     

     

     

    Now, where's that quote about the Antarans and Orions tossing entire star systems at each other...

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