Jump to content
News Ticker
  • IPB version 4.2 installed!

Gunbird

Members
  • Content Count

    80
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by Gunbird


  1. Okay guys I'm trying to set up the settings for my next RP. It's going to be a sort of military/PMC sort of game with horror elements tied into it.

    Quote


    Intro- Security personnel of “Clear-Water” are hired to protect a large oil tanker, the “Green Whale”, from Doha, Qatar to the New Mangalore Port in Karnataka, India, and finally to the Port of Singapore. The global energy company “Maxergy” has already had two incidences involving pirates attacking their ships. One of them sustained heavy damage off the coast of Somalia, and another was taken over in the Bay of Bengal, where Maxergy had to secretly pay a ransom to get their workers back. 

    Your characters' job is to guard the Green Whale during the night shift, from 2200 hours to 0600 hours (10PM to 6AM). Watch out for any suspicious activity. Don't fire unless your night supervisor and/or main supervisor gives you the clearance to engage (unless of course you get fired upon first).

    The contractors of Clear-Water are some of the very best in private marine security, and are more than a match for pirates. But out in the Indian Ocean, there's a supernatural threat that even the world's best navies, much less a PMC, might not be able to defeat.


    Game rules-

    -The GM will not have a PC but will be controlling the NPC’s.

    -There will be dice rolls with a single d10. 1 is a fail and 10 is a pass with a variegation of 8 steps in-between. Most of the rolls will be for combat, but the GM will sometimes ask you to roll for strength (push, pull, etc.), agility (running, jumping, dodging, etc.), perception (seeing, hearing, smelling, feeling etc.), social (persuade, intimidate, psychology etc.), luck, and last but not least, sanity. The GM will tell you the results of the rolls.

    Example: There's a 5 foot hole in the floor, or a part of a catwalk collapsed. With a running start, somebody carrying no gear should be able to jump it (no die roll required). But with 40 lbs of gear and a weapon in your hands, that just got more difficult, so you might go with the 1 = critical fail (PC falls into the gap), 2-5 = mishap (roll again to determine if the PC just dropped something in the gap, or if they got hurt by hitting the edge of the gap, etc.), 6-9 = success, 10 = great success (lands on a run, loses no momentum, and so forth).

    As for sanity rolls, your PCs will mostly not be fazed by normal death and combat. However, if your PC encounters something supernatural, or unusual death, etc., they will have to roll for a sanity check (1 critical fail, 2-5 fail, 6-9, success, 10 great success). If you get 4 normal and 2 critical fails in a day, your PC will have a temporary insanity of the GMs choosing. If the PC get the fails in a row(2for critical 4 for normal or fail 3 normal times, and one critical fail and so forth.)  the PC will either have to run away, fight (in panicking, shooting into thin air and/or at a friendly NPC/PC sort of way), or go catatonic.

    There will be five classes the players can choose from. The classes and the number of slots available are: 5 standard riflemen, 1 sniper/marksman, 1 machine gunner, 1 camera operator(only is armed with a pistol), and one CO/night supervisor. The spots that are not taken will be filled with friendly NPCs.

    There will be no need for stats for your PC, but depending on what class you choose, you will have penalties and bonuses to your die roll.

    Example: If a machine gunner tries to do the same jump, he will need to make a 7 to succeed. Another example: a sniper will have a greater chance of success to hit their target at long range (5 instead of 6), but will have a penalty if the PC is using the primary gun at a short range (8 or higher).

    All but the camera man will be wearing a bullet resistant vest/plate carrier.

    -Your character can be either male or female and can be of any race/ethnicity and can come from almost any country. It’s recommended that the PC have a background in military or law enforcement, and should have a clean record. So no shifty history with criminal organizations or terrorist groups.

    -Standard weapons will be Colt LE 6920 rifles and Sig 226R 9mm pistols. Your PC can carry primary and secondary weapons of their choosing, as long as they are not hand-cannons (like the S&W 500 and the Desert Eagle), explosives (because of the oil ship) and any other Hollywood weaponry that are not common with security companies. Also don’t have a crap ton of accessories on your guns. Your PC is going to be walking and standing around a lot in hot weather.

    Standard equipment will be a  canteen/ water bottle, portable (handheld) radio with earphone-lip mic headset ,flashlight(Both hand carried and weapon mounted),    spare batteries for radio and flashlights, cellphone, Multi tool/Folding knife,  bullet resistant vest/plate carrier, and body camera(either connected to the plate carrier on the shoulder or on the side of a helmet).

    Kevlar helmets, Knee and elbow pads, goggles/glasses are optional but are recommended. Just remember not to have too much gear on your PC.

    Your PC will be carrying 6 magazines on your vest if you use a rifle/carbine, 4 magazines for pistols (if they're double stack mags; single stack like the 1911 will have 6 mags), and 2 pouches of 100 rounds of belted 7.62mm for the machine gunner (2 pouches of 200 round belts in 5.56mm or 4 pouches in 100 round belts). You can get more ammunition in the armory if you run low.

    -Out of combat you can post in any time you want.  In combat though you need to take a turn from first poster to last poster.

    -Here is  the character sheet. Pm me your sheet before you play. 
    Name: 

    Role:

    Age:

    Race/Ethnicity:

    Current residence:

    Hair:
     
    Eyes:

    Weapon:

    Other gear:

    Background:
     

    So what should I add or take away?

    • Like 1
    • Haha 1
    • Sad 1

  2. (Sorry A lot of technical difficulties and procrastination  on my end. Here my post.)

    Shynt also question about enchantments. “Yes I like to know which It would be the best ones for the mission. Do we know what we are dealing with what ever in the forest?” 

    When Captain Shar gave out his orders he finished his plate and got reddy for the tour.


     


  3. (Do we have to maintain about our magic abilities in the if we already did so on the OCC thread? This seems to slow down the pacing a bit.)

     

    “The Fall?” Shynt replied to his Shar. “That a bit of foreboding name. What happened?”

     

    When he herd Teena’los thanks he lightly pated her on the back . “You’er welcome.” But when she him the the piece of on his plate confusion was written on his face. “Um... I ordered the same food.”

     

    He herd Shar gave out orders and tuned to attention. “Sir, I have Green that I usually use to change and move around plants plants, black to hide myself in the shadows, and  Brown to keep the predators from attacking me.” He rarely used the last mana skill, because there was only a few he got the drop on.


  4. I know Ikaika, but It was a joke.

     

    I would think the both weapons would have vary little recoil, if at all. But sight picture is still important to hit something beyond 5 to 7 meters.

     

    As for the grip thing, I don't think the old Phasers have Luger styled grips. They just look like small pipe on a angle.

     

    But you know what would be cool to have a weapon with a memory grip.

     

    Oh and Obs. The 24th Phasers is even worst. The rifle look alright but were is the trigger?


  5. Even though a phaser is a superior weapon to a blaster.

     

     

    There both bad weapons are ergonomic nightmares. 

     

    Look how skinny the grip is on the phaser. http://www.weaponreplica.com/wp-content/uploads/2011/12/Star-Trek-III-Phaser-Prop-Replica-Roddenberry.jpgAnd were is the trigger guard?

     

    And I were is the stock on this weapon? I doubt that you can hit somebody beyond 10 meters with this thing! http://www.originalprop.com/blog/wp-content/uploads/2008/12/star-wars-a-new-hope-imperial-stormtrooper-blaster-e-11-sterling-original-prop-02.jpg (I know the answer but, I want you guys to figure it out.  ;) )


  6. Shynt gave a silent nod to Sulap’s speech. It seemed like there was bad blood between there 2 species, even though he didn't understand why they were arguing over how they got their food. He also didn't understand what these “replicators” are. 

     

    He got his answer when his fellow drow didn’t get what she wanted form some odd machine. He asked Shar why the strange device don’t cook the food Teena’los wanted. 

    When it was his time to order, he tried to think of something that the replicator hopefully understand. “Um…two servings of medium rare steak with eggs and bread and too cups of morning tea.”

     

    Lucky for hime this odd Machine made exactly what he ordered. Shynt grabbed both plates and headed towed were Teena’los was sitting. “Here you go. It seems that today is not you lucky day. What type weird from mana that thing is using?”


  7. Shynt agreed on what Sulap said about controlling one emotions. “ That ture. I learned   that sort skill when I was a hunter.” Which was correct…. when he was out in the field. Hi seemed to have less composure when he around people make racist remarks(even if they're joking), especially if he drank too much.

     

    He herd to argument happening between Sulap and Kilgon. He replayed to Teena’los on wether they should step in or not. “Let’s hope he dose.I prefer that we not get into a fight. Especially, since we just got here.” He waited to see what would happen.


  8. (Sorry Im having a bit of a block trying to write this.)

     

    After helping the other drow up and thanking the Ferengi for helping, Shynt got back to formation.  

     

    What the blue skin officer said confused him a bit. He did help some town guard with killing some zombies a few times. And  he herd of demons before. But just like Teena’los, he never herd of the rest of the creatures that he was saying.

     

    He was a bit surprised that he and his fellow recruits were going to the mess hall and instead of training.


  9. (Going to make my character have proper winter gear )

     

    Even though Shynt was used to cloud wether when he lived in the woodlands, it nothing compared to the chill of this place. At lest there were some trees growing on this cliff. He hoped the no one knew who he was and what he “supposedly” done to noble in Eastern Woodlands. The real reason he came here was to find the true murderer and to clear his name.

     

     

    He herd another drow near him  yelling about the snow. He tuned to talk to her. “Hay, relax. Snow is frozen water. You just need to brush it off and not step on the clear stuff..”

     

    He stoped speaking when he saw her fall to the ground. He moved towed he and tried to get her back on her feet. “Are you all right?” It seemed like she was ill equipped for this environment. When she started yelling again, try to quite her down. “Oi, would settle down a bit? The last thing our drill instructor need to see is us acting like a bunch of Muppets.” Shynt look around the  group of fellow recruits. “Does anybody have a extra blanket and maybe something warm to drink? I think she starting to have hypothermia.”

     

    He knew this was going to be a long campaign.


  10. Name: Shynt
    Race: Drow
    Gender: Male
    Age: 70
    Rank: Designated marksman/sniper
    Height: 5’11
    Weight: 165 lb
    Skin Color: Charcoal Black
    Hair Color: Dark green
    Hair Style:  Slick back undercut.
    Eye Color: gray
    Vision: Darkvision 120
    Weapons of Choice: TR-116 with bipod, long range scope, and power mod(will make the rifle deadlier but at the cost at fire rate do to over heating and long term reliability), suppressed pistol, survival/hunting knife.

    Currents of Magic Attuned to: Green (Plants), Black (Shadows), Brown (Beast Magic)

    Outfit: Earth Brown Highland Raider outfit with out armor. Some times wears a ghillie-suit when hiding in foliage, most of it he wares Shemagh to cover his neck and face, and necklace with a small animal skull.

    Demeanor: Calm and collected when on a mission. Friendly off duty but can have a short temper with bigots.

    Background info: Shynt parents were both  merchants who were involved working with the on the surfiest of Eastern Woodlands, which expose him to it’s culture and customs as a child. He gain a lot of knowledge about over-world hunting and fighting techniques and is considered one the best hunters in the area.

    He left the woodlands when he was famed for the murder of a noble and now is working the at the Winter Fortress as a sniper and a scout. His marksmanship and his skill at stealth has gain him some respect with his fellow men but tendency to get into fights with less racially tolerable members has earn him a few enemies.

×