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Khas

Emperor's Voice
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Everything posted by Khas

  1. Actually splitting it up like that was my brother's idea, not mine.
  2. Khas

    Darth Chimera's Photo Album - NSFW

    Video, rather than Photo. Still counts, though. Enterprise meets Obi-Wan.mp4
  3. Well, Wood and Metal were considered elements in the Chinese element system (which was Fire, Water, Earth, Wood, and Metal), so we're still discussing whether or not to combine the European and Chinese element models or not.
  4. My brother wants to keep things simple, and prevent the number of elements from spiraling out of control. He's doing seven elements at the most, so I'm not entirely sure what he's got planned. I'll ask him tomorrow after work.
  5. Khas

    ASVS Forum Anthem

    What should the "Anthem" of this site be? "Men of Destiny" - (The theme to Gundam 0083: Stardust Memory) http://www.youtube.com/watch?v=Xu9_SLf0k3Q Star Trek Online Theme Thunderbusters The Real Slim Shady (Berserk Remix) Snoop Nye the Slam Guy's Dreamland Angel of Doom
  6. Basically what's going on is this: my brother's trying to revamp Dungeons & Dragons' magic system, so that each magic-using class (Cleric, Paladin, Druid, Sorcerer, Necromancer, and Wizard) uses different classical elements for their magic. Right now, we're stuck between choosing a system that uses five elements (Fire, Water, Earth, Air, Spirit), and one that uses seven (Fire, Water, Earth, Air, Wood, Metal, Spirit). If we go with the five element system, the spells for plant-based magic get split up - with some plant spells ending up listed as "Water" magic, and others as "Earth" magic. The same rules apply to metal-based magic, only with Fire replacing Water. If we go with a seven element system, however, all plant spells will fall under the element of Wood, and all metal spells falling under the element of Metal.
  7. *gets pounded with cheesecake* This isn't what I had in mind... Maybe I should have given this thread a better title...
  8. *gets whacked by potatoes* *recovers from said whacking* I mean, do you think that Wood and Metal sorceries should be their own things, or just sub-sets of Earth, Water, and Fire?
  9. (OOC: Alright, now that my week full of nonsense is done, we can finally get this RP a rollin') Shar sipped from his mug of raktajino as he read over the latest report the scouts had sent back. A few zombies and skeletons were wandering the local forest, but nothing that they couldn't handle. He placed his mug down on the table, both to grab a bite from his egg-and-sausage sandwich, and to savor the aroma of the raktajino. Say what you will about the Klingons... he thought. They may be smelly, bloodthirsty, worm-eating barbarians, but by the gods, do they know how to make a good cup of coffee. He was just about to take another sip when his communicator went off. "Captain Shar. Captain Tol'kan Shar." the voice on the other side of the communicator began. Shar reached over and pressed a button on his communicator marked "reply". "Shar here. Go ahead." "I've just received news that the latest batch of newbies has arrived. Lord Commander Ronston requests that you be there to give them their proper welcome." Shar sighed. He knew this was going to happen. "I'll be right there." Shar replied. "Well, only one thing to do." he said to no one in particular, before rapidly devouring his sandwich and washing it down with raktajino. Grabbing his power sword and phaser pistol and putting on his cloak, he began to dart from the dining hall towards the front gate. Please, just this once, let there be no dumbasses among these newbies...
  10. As ASVS turns 20 years old today (counting it's time as a Usenet group), I felt it's time to celebrate that monumentous occasion with a story thread. Khas climbed up the slopes of Mount Ballpuncher, the forest sheltering him from the worst of both the sun and rain. Normally, Khas liked sunshowers, but hiking through this one proved to be quite the chore. His Starfleet uniform was soaked from the rain, and the sun's rays were making him sweat profusely. So, with his jacket slung over his shoulder, Khas marched onward, the phaser pistol, tricorder, and lightsaber clanking against each other as he continued his journey. He sighed, thinking back over the years he had been involved in this wonderful, glorious mess, in any way, shape, or form. From his childhood - when he had thought up the oh-so-cleverly named "Trek Wars", detailing how Captains James T. Kirk and Jean-Luc Picard (along with their ships and crews) had visited the galaxy far, far away, to help Luke Skywalker and the other Rebels against the Empire - to his teenage years - when he had first actually gotten involved after discovering the community as a whole - to the present - the friends and enemies he'd made, the stories he'd heard, and the time time his ship had crashed in the kingdom of dark elves. To think that, despite having no knowledge of ASVS at the time, he had thought up "Trek Wars" at more or less the same time it was founded! As the forest began to thin, Khas thought of all the communities that had sprung from that old Usenet group, alt.startrek.vs.starwars. Some, like Spacebattles, TrekBBS, Starfleet Jedi, StarDestroyer.Net, ST-v-SW, and Troll Kingdom, were still around to this day. While others, like Turbolaser Commentaries, ObsidianOrder, STrek-v-SWars, and of course, Trek Wars: The Furry Conflict, had withered and passed on, perhaps to be resurrected at a later date, but for now, dead as a doornail. And yet, through all of this, through the fire, the rage, and the chaos, ASVS had endured. Even now, in its reduced state, it continued where others had floundered, and, who knew? Perhaps one day it could reclaim its greatness. There was certainly more activity now than there had been recently, so it wasn't entirely an unreasonable assumption. At last, Khas had come to the clearing. The peak of Mt. Ballpuncher was in sight now, thirty meters away at the most. Khas grinned, and slowly but surely, he began walking faster as he approached the summit. This was it, just a little longer now. His fast walk turned into a jog, and then a run. So close now. There was no time left to think, just run. Run the last twenty meters. Run the last fifteen. The last ten. Nine. Eight. Seven. Six. Five. Four. Three. Two. One. Khas came to a stop at the very peak, and caught his breath. Looking down from the mountaintop, he saw several villages, only barely visible at this altitude. These villages lay right at the border between the Forest of Insanity and the Ocean of Indignation, who's waves ground the Rocky Shore of Fortitude into the Sandy Beach of Umbrage. Looking up, Khas saw a sight he had dreamed about since childhood. A refit Constitution-class starship flew lazily overhead, escorted by a squadron of X-Wing fighters. Feeling no small amount of awe and pride, Khas did the one thing he could do. He raised his right fist up to the heavens, and extended his middle finger - a gesture some called the "ASVS Salute". Taking in a deep breath, he let loose an ancient battle cry, one that could strike fear into the hearts of the Old Ones themselves. "CONCESSION...." he began, giving the universe time to hear his cry. "ACCEPTED!"
  11. Khas

    Which universes can Star Wars beat?

    Oh hey Sonofccn! I knew the name "Krevin" looked familiar.
  12. Khas

    Darth Chimera's Photo Album - NSFW

    The scary thing? This is official art:
  13. Khas

    Which universes can Star Wars beat?

    I think he's using a statement in the new canon which says that the Empire has 25,000 ISDs at its disposal. In any case, he's still wrong in saying that it has more ISDs than the Alpha Quadrant has ships. As of Star Trek Online, the United Federation of Planets, Klingon Empire, and Romulan Republic each have about 15,000 starships at their disposal, IIRC. The Dominion have about 30,000 ships at theirs. And the Borg? Millions.
  14. Khas

    The Winter Fortress

    "Will your bowcaster be enough? For the smaller guys, yeah. As well as for the undead and greenskins. For some of the bigger things out there, like Bloodthirsters, Lords of Change, and some of the really tough Apostles, well..." Shar shoved another chunk of icoberry pancake into his mouth, and then took another huge gulp of raktajino, finishing it off. "What do you think the tanks are for?" Shar smirked. "In any case, you'll learn more about the enemies once your training properly begins." He walked over to the replicator, carrying the remains of his breakfast and putting them in the retrieval slot. The replicator sensed the extra mass, and its transporter activated, dematerializing the tray, utensils, and food scraps, and reducing them to their base components. "As of now, your tour of the fortress properly begins."
  15. Khas

    The Toonami Thread

    Alright, since Basileus and I both know, one of our favorite anime series - JoJo's Bizarre Adventure - has aired on Toonami, and its third part, "Stardust Crusaders" will begin airing on July 29th. Now, in this thread, people will discuss shows we'd like to see on Toonami. First off, I think I speak for everyone when I say "BRING BACK MEGAS XLR!". Second, I think Puella Magi Madoka Magica would be great for Toonami. Hey, if Toonami originally aired Sailor Moon, why not show a magical girl show that's actually aimed for an adult male audience (and surprisingly, contains LESS fanservice than Sailor Moon). That, and a little Lovecraftian fiction never hurt anyone, right? And maybe, just maybe, Toonami could secure the rights to Spawn: The Animated Series. Now THAT would be awesome. And maybe the "Holy Fantasy Anime Trinity" (Berserk, Slayers, and Record of Lodoss War) as well. Now, what shows would you like to see on Toonami?
  16. Khas

    Star Trek: Discovery - Official Trailer

    Looks nice. Not sure how I feel about the Klingons being bald, but it could be a crew who shaved their heads as a way of showing off that they still had ridges. Sort of a "pride at being unaltered" thing.
  17. Khas

    The 20th Anniversary

    In just one week, ASVS will turn 20 years old. Hard to believe, isn't it?
  18. TYPHON PACT STARFIGHTERS Bleth Choas-class Attack Fighter Role: Superiority Starfighter Length: 17 meters Power Plant: Matter-Antimatter Armaments: 2 Phased Polaron Cannons, 1 Transphasic Torpedo Tube Defenses: Deflector Shields Crew: 2 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 7 Maximum Emergency Warp Velocity: Warp 9 Transwarp-Capable: Yes Widow-class Heavy Fighter Role: Anti-Capital Ship Starfighter Length: 60 meters Power Plant: Matter-Antimatter Armaments: 3 Tetryon Cannons, 1 Quantum Torpedo Tube Defenses: Deflector Shields Crew: 3 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8 Maximum Emergency Warp Velocity: Warp 9.2 Transwarp-Capable: Yes
  19. Khas

    Tides of Mayhem Typhon Pact Starship Classes

    DREADNOUGHTS Rezreth-class Starship Role: Dreadnought Length: 1,700 meters Power Plant: Matter-Antimatter Armaments: 24 Phased Polaron Beam Arrays, 16 Phased Polaron Cannons, 16 Disruptor Banks, 6 Transphasic Torpedo Tubes, 8 Energy Dissipators Defenses: Deflector Shields, Cloaking Device Crew: 3,600 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 9.3 Maximum Emergency Warp Velocity: Warp 9.8 Transwarp-Capable: Yes Tarantula-class Starship Role: Dreadnought Length: 2,070 meters Power Plant: Matter-Antimatter Armaments: 12 Dual Tetryon Cannons, 26 Tetryon Beam Arrays, 6 Thermionic Torpedo Tubes, 1 Tholian Web Emitter Defenses: Deflector Shields Crew: 5,300 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 9.4 Maximum Emergency Warp Velocity: Warp 9.8 Transwarp-Capable: Yes Tzen'tar-class Starship Role: Dreadnought Length: 1,400 meters Power Plant: Protomatter Armaments: 64 Tetryon Cannons Defenses: Deflector Shields Crew: 2,600 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 9.1 Maximum Emergency Warp Velocity: Warp 9.8 Transwarp-Capable: Yes
  20. Khas

    Tides of Mayhem Typhon Pact Starship Classes

    CARRIERS Sarr Theln-class Starship Role: Carrier Length: 865 meters Power Plant: Matter-Antimatter Armaments: 14 Phased Polaron Cannons, 14 Disruptor Banks, 6 Transphasic Torpedo Tubes, 6 Energy Dissipators Defenses: Deflector Shields, Cloaking Device Crew: 2,800 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 9 Maximum Emergency Warp Velocity: Warp 9.7 Transwarp-Capable: Yes Recluse-class Starship Role: Carrier Length: 871 meters Power Plant: Matter-Antimatter Armaments: 4 Dual Tetryon Beam Banks, 12 Tetryon Beam Arrays, 6 Thermionic Torpedo Tubes Defenses: Deflector Shields Crew: 2,500 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 9.2 Maximum Emergency Warp Velocity: Warp 9.7 Transwarp-Capable: Yes
  21. Khas

    Tides of Mayhem Typhon Pact Starship Classes

    BATTLECRUISERS Chel Grett-class Starship Role: Battlecruiser, Warship Length: 420 meters Power Plant: Matter-Antimatter Armaments: 16 Phased Polaron Cannons, 8 Disruptor Banks, 2 Transphasic Torpedo Tubes, 3 Energy Dissipators Defenses: Deflector Shields, Cloaking Device Crew: 630 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 6 Maximum Emergency Warp Velocity: Warp 9.6 Transwarp-Capable: Yes Broln'ta-class Starship Role: Battlecruiser Length: 380 meters Power Plant: Protomatter Armaments: 24 Tetryon Beam Arrays Defenses: Deflector Shields Crew: 430 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 7 Maximum Emergency Warp Velocity: Warp 9 Transwarp-Capable: Yes Rhas'bej-class Starship Role: Battlecruiser Length: 530 meters Power Plant: Protomatter Armaments: 30 Tetryon Beam Arrays Defenses: Deflector Shields Crew: 820 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8 Maximum Emergency Warp Velocity: Warp 9.3 Transwarp-Capable: Yes
  22. Khas

    Tides of Mayhem Typhon Pact Starship Classes

    SCIENCE VESSELS Orb Weaver-class Starship Role: Science Vessel, Cruiser Length: 408 meters Power Plant: Matter-Antimatter Armaments: 24 Tetryon Beam Arrays, 6 Thermionic Torpedo Tubes, 1 Tholian Web Emitter Defenses: Deflector Shields Crew: 1,200 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8.5 Maximum Emergency Warp Velocity: Warp 9.6 Transwarp-Capable: Yes
  23. Khas

    Tides of Mayhem Typhon Pact Starship Classes

    FRIGATES Plesh Brek-class Starship Role: Frigate, Heavy Raider Length: 350 meters Power Plant: Matter-Antimatter Armaments: 12 Phased Polaron Cannons, 6 Disruptor Banks, 4 Transphasic Torpedo Tubes, 3 Energy Dissipators Defenses: Deflector Shields Crew: 50 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8 Maximum Emergency Warp Velocity: Warp 9.5 Transwarp-Capable: Yes Mesh Weaver-class Starship Role: Frigate Length: 123 meters Power Plant: Matter-Antimatter Armaments: 9 Tetryon Beam Arrays, 3 Quantum Torpedo Tubes Defenses: Deflector Shields Crew: 45 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 7 Maximum Emergency Warp Velocity: Warp 9 Transwarp-Capable: Yes Shuk-din-class Starship Role: Frigate Length: 225 meters Power Plant: Protomatter Armaments: 14 Tetryon Beam Cannons Defenses: Deflector Shields Crew: 45 Sublight Propulsion Method: Impulse Drive Maximum Safe Warp Cruising Speed: Warp 8 Maximum Emergency Warp Velocity: Warp 9.3 Transwarp-Capable: Yes
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